I have a C++ application that is supposed to use certain functions from a DLL which is written in C# and compiled using mono. I already figured out how to make those C# functions run from my C++ code, but still having trouble understanding how to refer to the C# result which would normally be an array of a known size.
My C++ code looks like this:
MonoDomain* domain = mono_jit_init("CSharpDLLname.dll");
MonoAssembly* assembly = mono_domain_assembly_open(domain, "CSharpDLLname.dll");
MonoImage* image = mono_assembly_get_image(assembly);
MonoClass* klass = mono_class_from_name(image, "MyNamespace", "MyClass");
MonoObject* object = mono_object_new(domain, klass);
// call ctor
mono_runtime_object_init(object);
MonoMethodDesc* mdesc = mono_method_desc_new(":test(single[])", false);
MonoMethod* method = mono_method_desc_search_in_class(mdesc, klass);
void* args[1];
args[0] = &something;
// call function with provided args
mono_runtime_invoke(method, object, args, NULL);
// shutdown the runtime
mono_jit_cleanup (domain);
This is the type of function I'm calling within the C# DLL:
public static float[] tester(float[] arr)
{
// ... do things to arr
// create an array of known size
float[] barr = new float[3];
barr[0] = 1;
barr[1] = 2;
barr[2] = 3;
// return it as result
return barr;
}
The question is how do I obtain the pointer or copy of the barr
from my C++ code?
I tried using
MonoObject* returnObj = mono_runtime_invoke(method, object, args, NULL);
float* result = (float*)mono_object_unbox (returnObj);
But that results in
Assertion at object.c:6493, condition `obj->vtable->klass->valuetype' not met. ... Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application.
If I return a single value like public static float tester()
, then it works and I'm able to read the result. Now I want to be able to read an array.
A simple C+ usage example of a C# function that returns an array would be great. Or, if mono_runtime_invoke()
and mono_object_unbox()
is not the right approach (I'm beginner with C# and mono), would be nice to know how to do it correctly - again, basic example is appreciated.
I could not find an answer on how to return or copy the whole array, but figured out the other way. Since obtaining of the blittable types works, instead of a function which returns the whole array, I used to get each element of the array. For example:
The C# code:
private float[] m_array; // the array we want to copy to our C++ code
private int m_numElements; // length of the array
public static int getLength()
{
return m_numElements;
}
public static float[] getArray() // this will not work
{
return m_array;
}
public static float getArrayElement(int index) // we will use this instead!
{
return m_array[index];
}
The usage within C++ code:
MonoObject* lengthObj = mono_runtime_invoke(methodGetLength, object, NULL, NULL);
int length = *(int*)mono_object_unbox(lengthObj);
// now allocate the array where you will cope the result to
std::vector<float> array; // or could also be float[length]
array.resize(length);
for (int i=0; i<length; ++i){
void* args[1];
args[0] = &i;
// obtain the next element with index i
MonoObject* elementObj = mono_runtime_invoke(methodGetElement, object, args, NULL);
// copy the result to our array
array[i] = *(float*)mono_object_unbox(elementObj);
}