I am a new new person who learn action script 3.
i have problem when i convert keyboard event to mouse event when i moving a walking character.
when use the keyboard event i have no problem. this is my code
import flash.ui.Keyboard;
var speed:Number=2;
stage.addEventListener(KeyboardEvent.KEY_DOWN, stikman);
function stikman(e:KeyboardEvent)
{
if (e.keyCode==Keyboard.LEFT)
{
stik.x-=speed;
stik.scaleX=-1;
stik.stik2.play();
}
else if (e.keyCode==Keyboard.RIGHT)
{
stik.x+=speed;
stik.scaleX=1;
stik.stik2.play();
}
}
and then i try to change keyboard event to mouse event when moving character with button it should press click, click and click. i want to hold the click when moving the character and when mouse up the character stop. but i still don't know how. this my code when i try to change to mouse event
var speed:Number=2;
mundur.addEventListener(MouseEvent.MOUSE_DOWN, stikman);
function stikman(e:MouseEvent)
{
stik.x-=speed;
stik.scaleX=-1;
stik.stik2.play();
}
maju.addEventListener(MouseEvent.CLICK, stikman2);
function stikman2(e:MouseEvent)
{
stik.x+=speed;
stik.scaleX=1;
stik.stik2.play();
}
Because keyboard produces KeyboardEvent.KEY_DOWN event repeatedly as long as key is pressed, while MouseEvent.CLICK as well as MouseEvent.MOUSE_DOWN are dispatched only once per user action.
With mouse you need to change the logic.
// Subscribe both buttons.
ButtonRight.addEventListener(MouseEvent.MOUSE_DOWN, onButton);
ButtonLeft.addEventListener(MouseEvent.MOUSE_DOWN, onButton);
var currentSpeed:Number = 0;
var isPlaying:Boolean = false;
function onButton(e:MouseEvent):void
{
// Set up the directions and start the animation.
switch (e.currentTarget)
{
case ButtonLeft:
currentSpeed = -speed;
stik.stik2.play();
stik.scaleX = -1;
break;
case ButtonRight:
currentSpeed = speed;
stik.stik2.play();
stik.scaleX = 1;
break;
}
isPlaying = true;
// Call repeatedly to move character.
addEventListener(Event.ENTER_FRAME, onFrame);
// Hook the MOUSE_UP even even if it is outside the button or even stage.
stage.addEventListener(MouseEvent.MOUSE_UP, onUp);
}
function onFrame(e:Even):void
{
// Move character by the designated offset each frame.
stik.x += currentSpeed;
if (!isPlaying)
{
// Stop at last frame.
// if (stik.stik2.currentFrame == stik.stik2.totalFrames)
// Stop at frame 1.
if (stik.stik2.currentFrame == 1)
{
// Stop the animation.
stik.stik2.stop();
// Stop moving.
removeEventListener(Event.ENTER_FRAME, onFrame);
}
}
}
function onUp(e:MouseEvent):void
{
// Indicate to stop when the animation ends.
isPlaying = false;
// Unhook the MOUSE_UP event.
stage.removeEventListener(MouseEvent.MOUSE_UP, onUp);
}