I want to test the spring contraint of Bullet Physics. So I created a static box hovering above the ground and a second dynamic box hanging down from it. But activating the spring behavior does nothing! The box is indeed hanging freely. I know it because it rotates freely. But it does not oscillate or anything.
btCollisionShape *boxShape = createBoxShape(0.2f, 0.2f, 0.2f);
btRigidBody *box1 = createStatic(boxShape);
btRigidBody *box2 = createDynamic(1.0f /*mass*/, boxShape);
box1->setWorldTransform(btTransform(btQuaternion::getIdentity(), { 0.0f, 2.0f, 1.0f }));
box2->setWorldTransform(btTransform(btQuaternion::getIdentity(), { 0.0f, 1.0f, 1.0f }));
btGeneric6DofSpring2Constraint *spring = new btGeneric6DofSpring2Constraint(
*box1, *box2,
btTransform(btQuaternion::getIdentity(), { 0.0f, -1.0f, 0.0f }),
btTransform(btQuaternion::getIdentity(), { 0.0f, 0.0f, 0.0f })
);
// I thought maybe the linear movement is locked, but even using these lines do not help.
// spring->setLinearUpperLimit(btVector3(0.0f, 0.1, 0.0f));
// spring->setLinearLowerLimit(btVector3(0.0f, -0.1, 0.0f));
// Enabling the spring behavior for they y-coordinate (index = 1)
spring->enableSpring(1, true);
spring->setStiffness(1, 0.01f);
spring->setDamping (1, 0.00f);
spring->setEquilibriumPoint();
What is wrong? I played a lot with the the Stiffness
and Damping
parameters. But it changed nothing. Setting linear lower and upper limits makes the box movable in the y-direction, but it still not oscillates. And yes, gravity is activated.
Ok, I found a solution by checking out Bullet's provided example projects (could have come up with the idea earlier). Three things I have learned:
btGeneric6DofSpringConstraint
and btGeneric6DofSpring2Constraint
. The former one seems to violet the non-spring-axes less (x- and z-axes in my case). The latter one seems to apply a stronger damping. But these are just first observations.btGeneric6DofSpringConstraint *spring = new btGeneric6DofSpringConstraint(
*box1, *box2,
btTransform(btQuaternion::getIdentity(), { 0.0f, -1.0f, 0.0f }),
btTransform(btQuaternion::getIdentity(), { 0.0f, 0.0f, 0.0f }),
true
);
// Removing any restrictions on the y-coordinate of the hanging box
// by setting the lower limit above the upper one.
spring->setLinearLowerLimit(btVector3(0.0f, 1.0f, 0.0f));
spring->setLinearUpperLimit(btVector3(0.0f, 0.0f, 0.0f));
// Enabling the spring behavior for they y-coordinate (index = 1)
spring->enableSpring(1, true);
spring->setStiffness(1, 35.0f);
spring->setDamping (1, 0.5f);
spring->setEquilibriumPoint();