How Can I convert jobject
to cocos2d::ValueMap
?
I have Java part:
public class MyCallback implements MyListener {
public native void callback(Object data);
public MyCallback(){}
@Override
public void onResponse(Map<String, String> data) {
callback(data);
}
}
I want to return Map data to Cocos2d Class. So I wrote:
JNIEXPORT void JNICALL Java_com_comp_ MyCallback_ callback
(JNIEnv *env, jobject obj, jobject data) {
and I get jobject data
So now how to get ValueMap
from jobject
?
cocos2d::ValueMap myData = ... ???
HashMaps are object that have to be accessed to get the content. So, lots of code ahead of you ;)
Take a look below:
#include <stdio.h>
#include "jni.h"
#include "recipeNo037_PassHashMap.h"
JNIEXPORT int JNICALL Java_recipeNo037_PassHashMap_displayHashMap
(JNIEnv *env, jclass obj, jobject objarg) {
/* Get objarg's class - objarg is the one we pass from
Java */
jclass clsHashMap = (*env)->GetObjectClass(env, objarg);
/* Remember that you can alway get method signature using javap tool
> javap -s -p java.util.HashMap | grep -A 1 key
public java.util.Set<K> keySet();
descriptor: ()Ljava/util/Set;
*/
jmethodID midKeySet =
(*env)->GetMethodID(env, clsHashMap, "keySet", "()Ljava/util/Set;");
/* We have to make sure that method exists */
if (midKeySet == NULL) {
return -1; /* method not found */
}
/* Now, it's time for getting Set of keys */
jobject objKeySet = (*env)->CallObjectMethod(env, objarg, midKeySet);
/* Then, we can proceed to accessing keys */
jclass clsSet = (*env)->GetObjectClass(env, objKeySet);
/* The same story goes here - use javap to get propper descriptor
> javap -s -p java.util.Set | grep -A 1 toArray
public abstract java.lang.Object[] toArray();
descriptor: ()[Ljava/lang/Object;
*/
jmethodID midToArray =
(*env)->GetMethodID(env, clsSet, "toArray", "()[Ljava/lang/Object;");
if (midKeySet == NULL) {
return -2; /* method not found */
}
jobjectArray arrayOfKeys = (*env)->CallObjectMethod(env, objKeySet, midToArray);
int arraySize = (*env)->GetArrayLength(env, arrayOfKeys);
for (int i=0; i < arraySize; i++)
{
jstring objKey = (*env)->GetObjectArrayElement(env, arrayOfKeys, i);
const char* c_string_key = (*env)->GetStringUTFChars(env, objKey, 0);
/* Once we have key, we can retrieve value for that key */
jmethodID midGet =
(*env)->GetMethodID(env, clsHashMap, "get", "(Ljava/lang/Object;)Ljava/lang/Object;");
/* It's time to get Value for Key */
jobject objValue = (*env)->CallObjectMethod(env, objarg, midGet, objKey);
const char* c_string_value = (*env)->GetStringUTFChars(env, objValue, 0);
printf("[key, value] = [%s, %s]\n", c_string_key, c_string_value);
(*env)->ReleaseStringUTFChars(env, objKey, c_string_key);
(*env)->DeleteLocalRef(env, objKey);
(*env)->ReleaseStringUTFChars(env, objValue, c_string_value);
(*env)->DeleteLocalRef(env, objValue);
}
return 0;
}
For a full sample code, take a look here: recipeNo037
I, personally, would have HashMap replaced by two Array objects. This way, lots of code can be removed.
Take a look here (recipeNo038) for alternative approach:
This time, we are passing two Arrays of Strings. They are aligned such way, that corresponding indexes contain key/value from HashMap. This way, we can heavily reduce the code in C while overhead in Java is not that big.
JNIEXPORT int JNICALL Java_recipeNo038_PassHashMap_displayHashMap
(JNIEnv *env, jclass obj, jobjectArray keys, jobjectArray values) {
/* We need to get array size. There is strong assumption that
keys and values have the same length
*/
int arraySize = (*env)->GetArrayLength(env, keys);
/* For all elements in array, we will convert them to C based strings
*/
for (int i=0; i < arraySize; i++)
{
/* First, we take key */
jstring objKey = (*env)->GetObjectArrayElement(env, keys, i);
const char* c_string_key = (*env)->GetStringUTFChars(env, objKey, 0);
/* Then, we take the value value */
jobject objValue = (*env)->GetObjectArrayElement(env, values, i);
const char* c_string_value = (*env)->GetStringUTFChars(env, objValue, 0);
/* And we print some info for user */
printf("[key, value] = [%s, %s]\n", c_string_key, c_string_value);
/* Make sure to release stuff */
(*env)->ReleaseStringUTFChars(env, objKey, c_string_key);
(*env)->DeleteLocalRef(env, objKey);
(*env)->ReleaseStringUTFChars(env, objValue, c_string_value);
(*env)->DeleteLocalRef(env, objValue);
}
return 0;
}