I'm developing simple Android game, but I'm running into problems while testing it. When I run it on Lenovo Tab3 7 tablet (Android 5.0.1 ) or LG P880 phone (Android 4.0.3) it works fine. When I run it on Samsung S7 phone (Android 7.0) game usually runs fine. What I mean by this is that I can run it 10 times in a row with no problems, but sometimes game halts for 5-30 seconds or stops responding. This usually happens during starting of new Activity or very shortly after it.
Game has 4 Activities
which use extended SurfaceView
as layout. All SurfaceViews implement Runnable
. Activities are: Splash screen (noHistory = "true" in Manifest), Menu, Difficulty choice and Game.
I use only mdpi drawables
and scale them proportionally to all screen sizes. Bitmaps are loaded using BitmapFactory.decodeResource
with BitmapFactory.Options
inDensity = 1
, inScaled = false
.
When the problem occurs logcat shows only garbage collection. Sometimes game "pauses" (no taps are registered) for 5-30 seconds and resumes normally, sometimes it has to be restarted due to no response. I feel like game stops collecting input for some reason. Input is handled by overriding onTouchEvent
and checking if ACTION_UP
is within tapped image bounds. As I said, this happens only on S7 (I tried it on two phones), not on tablet or P880, so I'm thinking it might be something to do with Nougat
or me forcing lower density
on the phone.
So, since I'm running out of ideas what could be causing this and me being new to Android game development, does anyone know/have any idea where I should be looking for solution? Is there anything Nougat-specific I should be setting/checking? Does forcing pixel density affect device performance in any way?
Edit 1
globalApp
public class globalApp extends Application {
SoundPool soundPool;
SoundPool.Builder soundPoolBuilder;
AudioAttributes audioAttributes;
AudioAttributes.Builder audioAttributesBuilder;
int soundTap, soundCorrect, soundIncorrect, soundVictory, soundDefeat;
int soundBarrelVerySlow, soundBarrelSlow, soundBarrelNormal, soundBarrelFast, soundBarrelVeryFast;
@Override
public void onCreate() {
super.onCreate();
}
public void buildSoundPool(){
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
audioAttributesBuilder = new AudioAttributes.Builder();
audioAttributesBuilder.setUsage(AudioAttributes.USAGE_GAME);
audioAttributesBuilder.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION);
audioAttributes = audioAttributesBuilder.build();
soundPoolBuilder = new SoundPool.Builder();
soundPoolBuilder.setMaxStreams(2);
soundPoolBuilder.setAudioAttributes(audioAttributes);
soundPool = soundPoolBuilder.build();
}
else {
soundPool = new SoundPool(1, AudioManager.STREAM_MUSIC, 0);
}
}
public void loadSounds(){
soundBarrelVerySlow = soundPool.load(this,R.raw.very_slow_move, 1);
soundBarrelSlow = soundPool.load(this, R.raw.slow_move, 1);
soundBarrelNormal = soundPool.load(this, R.raw.slow_move, 1);
soundBarrelFast = soundPool.load(this,R.raw.fast_move, 1);
soundBarrelVeryFast = soundPool.load(this,R.raw.very_fast_move, 1);
soundTap = soundPool.load(this, R.raw.tap_sound, 1);
soundCorrect = soundPool.load(this, R.raw.correct, 1);
soundIncorrect = soundPool.load(this, R.raw.incorrect, 1);
soundVictory = soundPool.load(this, R.raw.victory, 1);
soundDefeat = soundPool.load(this, R.raw.defeat, 1);
}
public void playTap(){
soundPool.play(soundTap, 1, 1,1, 0, 1);
}
public void playCorrect(){
soundPool.play(soundCorrect, 1, 1,1, 0, 1);
}
public void playIncorrect(){
soundPool.play(soundIncorrect, 1, 1,1, 0, 1);
}
public void playVictory(){
soundPool.play(soundVictory, 1, 1,1, 0, 1);
}
public void playDefeat(){
soundPool.play(soundDefeat, 1, 1,1, 0, 1);
}
public void playBarrelVerySlow(){soundPool.play(soundBarrelVerySlow, 1, 1, 1, 0, 1);}
public void playBarrelSlow(){soundPool.play(soundBarrelSlow, 1, 1, 1, 0, 1);}
public void playBarrelNormal(){
soundPool.play(soundBarrelNormal, 1, 1,1, 0, 1);
}
public void playBarrelFast(){soundPool.play(soundBarrelFast, 1, 1, 1, 0, 1);}
public void playBarrelVeryFast(){soundPool.play(soundBarrelVeryFast, 1, 1, 1, 0, 1);}
}
MenuItem
public class MenuItem {
private Bitmap bmp;
private Context context;
private Rect sourceRect;
private RectF destRect;
private int srcWidth;
private int srcHeight;
private int destW, destH;
private int x, y;
private int screenH;
public MenuItem(Context ctx, String bmpName, int w, int x, int y, int sX, int sY){
context = ctx;
BitmapFactory.Options bmpFOptions = new BitmapFactory.Options();
bmpFOptions.inDensity = 1;
bmpFOptions.inScaled = false;
int res = context.getResources().getIdentifier(bmpName, "drawable", ctx.getPackageName());
bmp = BitmapFactory.decodeResource(ctx.getResources(), res, bmpFOptions);
srcWidth = w;
srcHeight = bmp.getHeight();
this.x = x;
this.y = y;
screenH = sY;
sourceRect = new Rect(0,0, srcWidth, srcHeight);
destRect = new RectF();
setProportionalDestinationRect(sX, sY);
}
private void setProportionalDestinationRect(int scrX, int scrY) {
if (scrX != 1024 || scrY != 552){
float propX = (float)scrX/1024;
float propY = (float)scrY/600;
// All drawables are designed for 1024x600 screen
// if device screen is different, scale image proportionally
destW = (int)(srcWidth * propX);
destH = (int) (srcHeight * propY);
x = (int) (x*propX);
y = (int) (y*propY);
}
else {
destW = srcWidth;
destH = srcHeight;
}
destRect.set(x,y, x+destW,y+destH);
}
public void update(){
}
public Bitmap getBmp() {
return bmp;
}
public void setBmp(Bitmap bmp) {
this.bmp = bmp;
}
public Rect getSourceRect() {
return sourceRect;
}
public void setSourceRect(Rect sourceRect) {
this.sourceRect = sourceRect;
}
public RectF getDestRect() {
return destRect;
}
public void setDestRect(RectF destRect) {
this.destRect = destRect;
}
public boolean contains(int x, int y){
if (destRect.left <= x && destRect.right >= x)
if (destRect.top <= y && destRect.bottom >= y)
return true;
return false;
}
public void setY(int y) {
this.y = y;
if (screenH != 552){
float propY = (float)screenH/600;
y = (int) (y*propY);
}
destRect.set(x,y, x+destW,y+destH);
}
}
MainActivity
public class MainActivity extends Activity {
private boolean backPressedOnce = false;
long backPressedTime = 0;
private MainActivitySurface mainActivitySurface;
globalApp app;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//Setting full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
View decorView = getWindow().getDecorView();
int uiOptions = View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
decorView.setSystemUiVisibility(uiOptions);
int x = getIntent().getIntExtra("screenWidth", 500);
int y = getIntent().getIntExtra("screenHeight", 500);
app = (globalApp) getApplication();
app.buildSoundPool();
app.loadSounds();
mainActivitySurface = new MainActivitySurface(this, app, x, y);
mainActivitySurface.setParentActivity(MainActivity.this);
setContentView(mainActivitySurface);
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (requestCode == 1001) {
if (resultCode == RESULT_OK) {
int result = data.getIntExtra("difficulty", 3);
mainActivitySurface.setResultDifficulty(result);
}
}
}
@Override
protected void onPause() {
super.onPause();
mainActivitySurface.pause();
}
@Override
protected void onResume() {
super.onResume();
backPressedOnce = false;
mainActivitySurface.resume();
}
@Override
public void onBackPressed() {
if (backPressedOnce && backPressedTime + 2000 > System.currentTimeMillis()) {
Process.killProcess(Process.myPid());
System.exit(1);
} else {
Toast.makeText(this, "Press back again to exit.", Toast.LENGTH_SHORT).show();
backPressedOnce = true;
}
backPressedTime = System.currentTimeMillis();
}
}
MainActivitySurface
public class MainActivitySurface extends SurfaceView implements Runnable {
private Context context;
private SurfaceHolder surfaceHolder;
private Canvas canvas;
private Thread thread = null;
volatile private boolean running = false;
private boolean surfaceCreated = false;
private Intent playIntent;
private Intent difficultyIntent;
// Screen size
private int screenWidth, screenHeight;
//Menu items
private MenuItem menuItemPlay, menuItemDifficulty, middleBarrel, bg;
private int difficulty = 3;
private Activity parentActivity;
private globalApp app;
public MainActivitySurface(Context ctx, globalApp a, int scrW, int scrH){
super(ctx);
context = ctx;
screenHeight = scrH;
screenWidth = scrW;
app = a;
surfaceHolder = getHolder();
surfaceHolder.addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceCreated(SurfaceHolder holder) {
surfaceCreated = true;
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
});
bg = new MenuItem(context, "main_activity_background_single", 1024, 0, 0, scrW, scrH);
menuItemPlay = new MenuItem(context, "menu_item_play_single", 233,(1024-233)/2,100, scrW, scrH);
menuItemDifficulty = new MenuItem(ctx, "menu_item_difficulty_single", 520,(1024 - 520)/2,400,scrW,scrH);
middleBarrel = new MenuItem(ctx, "middle_barrel_single", 323,(1024-323)/2,200,scrW,scrH);
playIntent = new Intent(context, GameActivity.class);
playIntent.putExtra("screenWidth", screenWidth);
playIntent.putExtra("screenHeight", screenHeight);
}
@Override
public void run() {
while (running){
draw();
}
}
private void draw() {
if(surfaceHolder.getSurface().isValid()){
canvas = surfaceHolder.lockCanvas();
canvas.drawBitmap(bg.getBmp(), bg.getSourceRect(), bg.getDestRect(), null);
canvas.drawBitmap(menuItemPlay.getBmp(), menuItemPlay.getSourceRect(), menuItemPlay.getDestRect(), null);
canvas.drawBitmap(menuItemDifficulty.getBmp(), menuItemDifficulty.getSourceRect(), menuItemDifficulty.getDestRect(), null);
canvas.drawBitmap(middleBarrel.getBmp(), middleBarrel.getSourceRect(), middleBarrel.getDestRect(), null);
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
public void resume(){
running = true;
thread = new Thread(this);
thread.start();
}
public void pause(){
running = false;
boolean retry = false;
while (retry) {
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
e.printStackTrace();
Log.d("info", "MainActivitySurface: Error joining thread");
}
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction() & event.ACTION_MASK){
case MotionEvent.ACTION_UP:
if (menuItemPlay.contains((int) event.getX(), (int) event.getY())){
app.playTap();
parentActivity.startActivity(playIntent);
parentActivity.overridePendingTransition(0,0);
break;
}
if (menuItemDifficulty.contains((int) event.getX(), (int) event.getY())){
app.playTap();
difficultyIntent = new Intent(parentActivity, DifficultyActivity.class);
difficultyIntent.putExtra("screenWidth", screenWidth);
difficultyIntent.putExtra("screenHeight", screenHeight);
difficultyIntent.putExtra("difficulty", difficulty);
parentActivity.startActivityForResult(difficultyIntent, 1001);
parentActivity.overridePendingTransition(0, 0);
break;
}
}
return true;
}
public void setParentActivity(Activity act){
parentActivity = act;
}
public void setResultDifficulty(int diff){
difficulty = diff;
playIntent.putExtra("difficulty", difficulty);
}
}
DifficultyActivity
public class DifficultyActivity extends Activity {
private DifficultySurface surface;
private globalApp app;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//Setting full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
View decorView = getWindow().getDecorView();
int uiOptions = View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
decorView.setSystemUiVisibility(uiOptions);
app = (globalApp) getApplication();
surface = new DifficultySurface(this, app, getIntent().getIntExtra("screenWidth", 500), getIntent().getIntExtra("screenHeight", 500));
setContentView(surface);
}
@Override
protected void onPause() {
super.onPause();
app.soundPool.release();
surface.pause();
overridePendingTransition(0, 0);
}
@Override
protected void onResume() {
super.onResume();
app.buildSoundPool();
app.loadSounds();
surface.resume();
}
}
DifficultySurface
public class DifficultySurface extends SurfaceView implements Runnable {
private SurfaceHolder surfaceHolder;
private Thread thread = null;
private Canvas canvas;
private Context context;
private globalApp app;
private boolean surfaceCreated = false;
private boolean running = false;
private MenuItem bgProp, arrowBarrel, okButton, diffVeryEasy, diffEasy, diffNormal, diffHard, diffVeryHard;
private int difficulty;
public DifficultySurface(Context ctx, globalApp a, int scrW, int scrH){
super(ctx);
context = ctx;
app = a;
surfaceHolder = getHolder();
surfaceHolder.addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceCreated(SurfaceHolder holder) {
surfaceCreated = true;
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
}
});
difficulty = ((Activity)context).getIntent().getIntExtra("difficulty", 3);
bgProp = new MenuItem(ctx, "difficulty_background", 1024, 0, 0, scrW, scrH);
diffVeryEasy = new MenuItem(ctx, "very_easy",796, 100, 100, scrW, scrH);
diffEasy = new MenuItem(ctx, "easy",796, 100, 200 , scrW, scrH);
diffNormal = new MenuItem(ctx, "normal",796, 100, 300, scrW, scrH);
diffHard = new MenuItem(ctx, "hard",796, 100, 400 , scrW, scrH);
diffVeryHard = new MenuItem(ctx, "very_hard",796, 100, 500, scrW, scrH);
okButton = new MenuItem(ctx, "ok_button", 100, 924, 500, scrW, scrH);
arrowBarrel = new MenuItem(ctx, "barrel_arrow", 100, 0, 100*difficulty, scrW, scrH);
}
@Override
public void run() {
while (running) {
if (surfaceCreated) {
update();
draw();
}
}
}
private void update() {
arrowBarrel.setY(difficulty*100);
}
private void draw() {
if (surfaceHolder.getSurface().isValid()){
canvas = surfaceHolder.lockCanvas();
canvas.drawBitmap(bgProp.getBmp(), bgProp.getSourceRect(), bgProp.getDestRect(), null);
canvas.drawBitmap(arrowBarrel.getBmp(), arrowBarrel.getSourceRect(), arrowBarrel.getDestRect(), null);
canvas.drawBitmap(diffVeryEasy.getBmp(), diffVeryEasy.getSourceRect(), diffVeryEasy.getDestRect(), null);
canvas.drawBitmap(diffEasy.getBmp(), diffEasy.getSourceRect(), diffEasy.getDestRect(), null);
canvas.drawBitmap(diffNormal.getBmp(), diffNormal.getSourceRect(), diffNormal.getDestRect(), null);
canvas.drawBitmap(diffHard.getBmp(), diffHard.getSourceRect(), diffHard.getDestRect(), null);
canvas.drawBitmap(diffVeryHard.getBmp(), diffVeryHard.getSourceRect(), diffVeryHard.getDestRect(), null);
canvas.drawBitmap(okButton.getBmp(), okButton.getSourceRect(), okButton.getDestRect(), null);
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction() & event.ACTION_MASK){
case MotionEvent.ACTION_UP:{
if (diffVeryEasy.contains((int) event.getX(), (int) event.getY())){
app.playTap();
difficulty = 1; }
if (diffEasy.contains((int) event.getX(), (int) event.getY())){
app.playTap();
difficulty = 2;
}
if (diffNormal.contains((int) event.getX(), (int) event.getY())){
app.playTap();
difficulty = 3;
}
if (diffHard.contains((int) event.getX(), (int) event.getY())){
app.playTap();
difficulty = 4;
}
if (diffVeryHard.contains((int) event.getX(), (int) event.getY())){
app.playTap();
difficulty = 5;
}
if (okButton.contains((int)event.getX(), (int) event.getY())){
app.playTap();
((Activity)context).getIntent().putExtra("difficulty", difficulty);
((Activity)context).setResult(Activity.RESULT_OK, ((Activity)context).getIntent());
((Activity)context).finish();
((Activity)context).overridePendingTransition(0, 0);
}
break;
}
}
return true;
}
public void pause(){
running = false;
boolean retry = true;
while (retry) {
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
((Activity)context).overridePendingTransition(0, 0);
}
public void resume(){
running = true;
thread = new Thread(this);
thread.start();
}
}
GameActivity
public class GameActivity extends Activity {
private GameSurface surface;
private globalApp app;
private int difficulty;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//Setting full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
View decorView = getWindow().getDecorView();
int uiOptions = View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
decorView.setSystemUiVisibility(uiOptions);
difficulty = getIntent().getIntExtra("difficulty", 3);
app = (globalApp) getApplication();
surface = new GameSurface(this, app, getIntent().getIntExtra("screenWidth", 500), getIntent().getIntExtra("screenHeight", 500), difficulty);
surface.setParentActivity(this);
setContentView(surface);
}
@Override
protected void onPause() {
super.onPause();
app.soundPool.release();
surface.pause();
}
@Override
protected void onPostResume() {
super.onPostResume();
app.buildSoundPool();
app.loadSounds();
surface.resume();
}
@Override
protected void onStop() {
super.onStop();
surface.stop();
}
@Override
public void onBackPressed() {
super.onBackPressed();
finish();
}
}
Game halting happens either when I start DificultyActivity
(I tap one MenuItem
objects but nothing happens) or when I start GameActivity
(game still shows MainActivity
+ MainActivitySurface
).
Android Monitor show less than 40MB of allocated memory, so bitmaps shouldn't be the problem in my opinion. I tried recycling all bitmaps but the problem was present (that's why I opted to use only mdpi drawables
; at first I used all pixel densities but tried lowering resources in case that was causing halts).
I have solved my problem. After posting question I came across this. It seems we had the same problem. When I slowed down drawing speed (using thread.sleep
) there were no more issues.
Thanks to those who helped me.