In my simple code, a red ball is falling down in a straight line (that's working). When I push the right arrow key, I want the ball to also move in right direction. This is not working, however. What am I doing wrong?
from tkinter import *
root = Tk()
canvas = Canvas(root, height=400, width=500, background='black')
canvas.pack()
class Bird:
def __init__(self, canvas, coords):
self.canvas = canvas
self.coords = coords
self.bird = canvas.create_rectangle(coords, fill='red')
def gravity(self):
self.canvas.move(self.bird, 0, 10)
self.canvas.after(200, self.gravity)
def moveRight(self, event):
self.canvas.move(self.bird, 10, 0)
self.canvas.after(200, self.moveRight)
bird = Bird(canvas, (100, 100, 110, 110))
bird.gravity()
canvas.bind('<Right>', bird.moveRight)
root.mainloop()
I have another additional question:
Is it possible to call this "after"-function or a similar function for the whole canvas instead of the two methods separately?
If you see any other flaws with my code plz let me know!
Thanks!
You must bind the right key to the canvas inside the class, and set the focus on the canvas:
from tkinter import *
root = Tk()
canvas = Canvas(root, height=400, width=500, background='black')
canvas.pack()
class Bird:
def __init__(self, canvas, coords):
self.canvas = canvas
self.coords = coords
self.bird = canvas.create_rectangle(coords, fill='red')
self.canvas.bind('<Right>', self.moveRight)
self.canvas.focus_set()
def gravity(self):
self.canvas.move(self.bird, 0, 10)
self.canvas.after(200, self.gravity)
def moveRight(self, event=None):
self.canvas.move(self.bird, 10, 0)
self.canvas.after(200, self.moveRight)
bird = Bird(canvas, (100, 100, 110, 110))
bird.gravity()
root.mainloop()