still pretty new to python.
i am trying to offset a soundfile (.wav format) in maya, so it would start at frame 1001.
i tried using the sound
command with the file
and offset
flags.
cmds.sound(file="soundName.wav", offset=1001)
Also tried without the ".wav" suffix, as in the audio options tab the filename ist just "soundName", without suffix. Not working tho either.
i just get the error:
file is not a sound file
Its almost as if the wrong thing gets selected, which may not be a soundfile. Because why else would it tell me "soundName" is not a soundfile when it clearly is? Or does maya not interpret WAVs as soundfile? is it just due to the file format?
If i offset the WAV manually, its working fine and maya is playing the file as it should, so maya is clearly working with WAVs, maybe its just the command not working with WAVs?
what am i missing here ?
and why does stackoverflow keeps cutting my first sentence off my posts? Its always as if i wouldnt say hello, which i usually do.
It definitely works. Don't forget to assign a full path.
import maya.cmds as cmds
cmds.sound(file="/Users/swift/Desktop/soundFile.wav", offset=50)
If Maya doesn't wanna play .wav
file, try to change a codec and other parameters in this file. You need to save your sound file with the following settings: linear PCM
encoding, 8-bit
unsigned integer, sample rate 22kHz
or 44,1kHz
.