I have this on github: https://github.com/evertoncunha/EPCSpinnerView
It does this animations:
There is a glitch in the animation, when the circle is filling and the view is resizing, and I wan't to fix that.
The glitch happens because the way I fill the circle by setting the layer corners, so it looks like a circle, and I increase the lineWidth with the animation progress, and it looks likes it's filling from outside in. From EPCDrawnIconSpinner.swift file:
let ovalPath = UIBezierPath()
ovalPath.addArc(withCenter: CGPoint(x: ovalRect.midX, y: ovalRect.midY),
radius: ovalRect.width / 2,
startAngle: start * CGFloat.pi/180,
endAngle: end * CGFloat.pi/180, clockwise: true)
layer.cornerRadius = rect.size.height/2
ovalPath.lineWidth = 14 + ((frame.size.width) * progress)
Is there a better way that I can achieve this animation without doing the layer cornerRadius thing? If I could only draw this
I ended up with the following solution:
fileprivate func drawPathCompleted(_ ovalRect: CGRect) {
var size: CGFloat = ovalRect.size.width
var current = size*(1-progress)
var pos: CGFloat = lineWidth/2
while size > current {
let ovalPath = UIBezierPath(ovalIn: CGRect(x: pos, y: pos, width: size, height: size))
ovalPath.lineCapStyle = .round
ovalPath.lineWidth = lineWidth
ovalPath.stroke()
let decr = lineWidth/2
size -= decr
pos += decr/2
}
}
At this commit, line 243: https://github.com/evertoncunha/EPCSpinnerView/commit/87d968846d92aa97e85ff4c58b6664ad7b03f00b#diff-8dc22814328ed859a00acfcf2909854bR242