I have a function that does this conversion. But I'm not sure how its doing. Can anyone please explain it and verify that its correct?
/**
* \brief Computes the coordinates of the vertices of a triangle
* in a local 2D orthonormal basis of the triangle's plane.
* \param[in] p0 , p1 , p2 the 3D coordinates of the vertices of
* the triangle
* \param[out] z0 , z1 , z2 the 2D coordinates of the vertices of
* the triangle
*/
static void project_triangle(
const vec3& p0,
const vec3& p1,
const vec3& p2,
vec2& z0,
vec2& z1,
vec2& z2
) {
vec3 X = p1 - p0;
X.normalize(); // normalized by dividing x,y,z with length of the vector
vec3 Z = cross(X,(p2 - p0));
Z.normalize();
vec3 Y = cross(Z,X); //cross product
const vec3& O = p0;
double x0 = 0;
double y0 = 0;
double x1 = (p1 - O).length();
double y1 = 0;
double x2 = dot((p2 - O),X);
double y2 = dot((p2 - O),Y);
z0 = vec2(x0,y0);
z1 = vec2(x1,y1);
z2 = vec2(x2,y2);
}
Vectors X,Y,Z form orthonormal basis, where X coincides with p0-p1, Y lies in triangle plane, Z is normal to this plane.
Then p0 maps to coordinate origin in 2D plane, p1 maps on OX axis, then p2 coordinates are calculated through projections of p0-p2 vector on X and Y basis vectors.