I read about the Converting Local Realms to Synced Realms section in docs and I found this nice recipe for Objective-C but I can't implement it on an app fully implemented in Swift.
var syncConfig = Realm.Configuration()
syncConfig.syncConfiguration = SyncConfiguration(user: user, realmURL: server.appendingPathComponent("/~/app1"))
syncConfig.customSchema = localRealm.schema
~~~~~~~~~~~~~~~~~~~~~~~
^ 'customSchema' is inaccessible due to 'private' protection level
I even added import Realm.Private
but didn't solve the problem.
Should I explicitly use Objective-C for this operation?
With no better option, I decided to use Objective-C in my Swift project. So, I added a SWIFT_OBJC_BRIDGING_HEADER
(Xcode does that automatically when you add an Objective-C file) and created a RealmConverter
object:
RealmConverter.h
#import <Foundation/Foundation.h>
@import Realm;
NS_ASSUME_NONNULL_BEGIN
@interface RealmConverter : NSObject
- (void)convertLocalToSyncRealm:(NSURL *)server local:(NSURL *)local username:(NSString *)username password:(NSString *)password completion:(void (^)(NSError * _Nullable))completion;
@end
NS_ASSUME_NONNULL_END
RealmConverter.m
#import "RealmConverter.h"
@import Realm.Dynamic;
@import Realm.Private;
@implementation RealmConverter
- (void)convertLocalToSyncRealm:(NSURL *)server local:(NSURL *)local username:(NSString *)username password:(NSString *)password completion:(void (^)(NSError * _Nullable))completion {
RLMRealmConfiguration *configuration = [[RLMRealmConfiguration alloc] init];
configuration.fileURL = local;
configuration.dynamic = true;
configuration.readOnly = YES;
RLMRealm *localRealm = [RLMRealm realmWithConfiguration:configuration error:nil];
RLMSyncCredentials *credentials = [RLMSyncCredentials credentialsWithUsername:username password:password register:YES];
[RLMSyncUser logInWithCredentials:credentials authServerURL:server onCompletion:^(RLMSyncUser *syncUser, NSError *error) {
if (error) {
completion(error);
return;
}
dispatch_async(dispatch_get_main_queue(), ^{
RLMRealmConfiguration *syncConfig = [[RLMRealmConfiguration alloc] init];
syncConfig.syncConfiguration = [[RLMSyncConfiguration alloc] initWithUser:syncUser realmURL:[NSURL URLWithString:[NSString stringWithFormat:@"realm://%@:%@/~/<redacted>", server.host, server.port]]];
syncConfig.customSchema = [localRealm.schema copy];
RLMRealm *syncRealm = [RLMRealm realmWithConfiguration:syncConfig error:nil];
syncRealm.schema = syncConfig.customSchema;
NSError *error = nil;
[syncRealm transactionWithBlock:^{
NSArray *objectSchema = syncConfig.customSchema.objectSchema;
for (RLMObjectSchema *schema in objectSchema) {
RLMResults *allObjects = [localRealm allObjects:schema.className];
for (RLMObject *object in allObjects) {
RLMCreateObjectInRealmWithValue(syncRealm, schema.className, object, true);
}
}
completion(nil);
} error:&error];
if (error) {
completion(error);
}
});
}];
}
@end
Then add #import "RealmConverter.h"
to your bridging header and then use it in your Swift code like:
RealmConverter().convertLocal(toSyncRealm: URL(string: "http://localhost:9080")!, local: Realm.Configuration.defaultConfiguration.fileURL!, username: "[email protected]", password: "12345678") { error in
print("Done:", error ?? "nil")
}