I need physics engine to simulate game world on server. I googled for .Net physics engines and they all were released in 2006-2009. So is there any good physics engine that I can use?
What I need from engine is box, spheres collisions..
Update: sorry forgot to mention i need 3d engine
Update: In case someone will need managed physics engine look at Jitter, it's pure managed and from the developer of JigLibX
I've used the very good Newton Game Dynamics via P/Invoke.
http://newtondynamics.com/forum/newton.php
There's also the well-regarded Bullet Physics engine, but I've never used it directly. It looks quite good, though.
http://sourceforge.net/projects/bullet/
You weren't clear if you needed a purely managed code engine, but note these are not.