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c#.netphysicscollision-detectionserver-side

Suggestions for .Net 3D physics engine


I need physics engine to simulate game world on server. I googled for .Net physics engines and they all were released in 2006-2009. So is there any good physics engine that I can use?

What I need from engine is box, spheres collisions..

Update: sorry forgot to mention i need 3d engine

Update: In case someone will need managed physics engine look at Jitter, it's pure managed and from the developer of JigLibX


Solution

  • I've used the very good Newton Game Dynamics via P/Invoke.

    http://newtondynamics.com/forum/newton.php

    There's also the well-regarded Bullet Physics engine, but I've never used it directly. It looks quite good, though.

    http://sourceforge.net/projects/bullet/

    You weren't clear if you needed a purely managed code engine, but note these are not.