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c++polymorphismshared-ptrvirtual-destructor

When to use virtual destructors?


I have a solid understanding of most OOP theory but the one thing that confuses me a lot is virtual destructors.

I thought that the destructor always gets called no matter what and for every object in the chain.

When are you meant to make them virtual and why?


Solution

  • Virtual destructors are useful when you might potentially delete an instance of a derived class through a pointer to base class:

    class Base 
    {
        // some virtual methods
    };
    
    class Derived : public Base
    {
        ~Derived()
        {
            // Do some important cleanup
        }
    };
    

    Here, you'll notice that I didn't declare Base's destructor to be virtual. Now, let's have a look at the following snippet:

    Base *b = new Derived();
    // use b
    delete b; // Here's the problem!
    

    Since Base's destructor is not virtual and b is a Base* pointing to a Derived object, delete b has undefined behaviour:

    [In delete b], if the static type of the object to be deleted is different from its dynamic type, the static type shall be a base class of the dynamic type of the object to be deleted and the static type shall have a virtual destructor or the behavior is undefined.

    In most implementations, the call to the destructor will be resolved like any non-virtual code, meaning that the destructor of the base class will be called but not the one of the derived class, resulting in a resources leak.

    To sum up, always make base classes' destructors virtual when they're meant to be manipulated polymorphically.

    If you want to prevent the deletion of an instance through a base class pointer, you can make the base class destructor protected and nonvirtual; by doing so, the compiler won't let you call delete on a base class pointer.

    You can learn more about virtuality and virtual base class destructor in this article from Herb Sutter.