I'm trying to get up to speed on Maya Python so I have been reading This book (http://www.maya-python.com/) There is an online pdf of it... I'm on a section (The For Statement) where I'm not getting the correct result but I am also not getting any errors. If anyone could look at this and give me an idea on whats causing the problem that'd be great.
So it creates 3 file nodes fine and it is supposed to rename all 3 nodes to have the prefix 'dirt_'. But it only renames 'file1' and not the other two nodes
Here is the process:
#The FOR statement
import maya.cmds;
def process_all_textures(**kwargs):
pre = kwargs.setdefault('prefix', 'my_');
textures = kwargs.setdefault('texture_nodes');
new_texture_names = [];
for texture in textures:
new_texture_names.append(
maya.cmds.rename(
texture,
'%s%s'%(pre, texture)
)
);
return new_texture_names;
#create new Maya scene & list 3 file nodes & print their names
maya.cmds.file(new=True, f=True);
textures = [];
for i in range(3):
textures.append(
maya.cmds.shadingNode(
'file',
asTexture=True
)
);
print(textures);
#pass new texture list to process_all_textures() func and print resulting names
new_textures = process_all_textures(
texture_nodes = textures,
prefix = 'dirt_'
);
print(new_textures);
[u'file1', u'file2', u'file3']
[u'dirt_file1']
The line return new_texture_names
must be indented by four spaces (not by eight ones).
In your case return
statement stops the function and immediately returns the value.
#The FOR statement
import maya.cmds as mc
def process_all_textures(**kwargs):
pre = kwargs.setdefault('prefix', 'my_')
textures = kwargs.setdefault('texture_nodes')
new_texture_names = []
for texture in textures:
new_texture_names.append(mc.rename(texture,'%s%s'%(pre, texture)))
return new_texture_names
#create new Maya scene & list 3 file nodes & print their names
mc.file(new=True,f=True)
textures = []
for i in range(3):
textures.append(mc.shadingNode('file',asTexture=True))
print(textures)
#pass new texture list to process_all_textures() func and print resulting names
new_textures = process_all_textures(texture_nodes = textures,prefix = 'dirt_')
print(new_textures)
[u'file1', u'file2', u'file3']
[u'dirt_file1']