Currently I am having a small issue. The code below will output an triangle shaped layer on top of my tableViewHeader but I want to reverse the cut direction of the bazier path.
Code:
let cutDirection = UIBezierPath()
cutDirection.move(to: CGPoint(x: 0, y: 0))
cutDirection.addLine(to: CGPoint(x: headerRect.width, y: 0))
cutDirection.addLine(to: CGPoint(x: headerRect.width, y: headerRect.height))
cutDirection.addLine(to: CGPoint(x: 0, y: headerRect.height - headerCut))
newHeaderLayer.path = cutDirection.cgPath
Outputs:
Result I am looking for:
Thanks for any help!
Kevin.
Try this:
let cutDirection = UIBezierPath()
cutDirection.move(to: CGPoint(x: 0, y: 0))
cutDirection.addLine(to: CGPoint(x: headerRect.width, y: 0))
cutDirection.addLine(to: CGPoint(x: headerRect.width, y: headerRect.height - headerCut))
cutDirection.addLine(to: CGPoint(x: 0, y: headerRect.height))
newHeaderLayer.path = cutDirection.cgPath