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c#formshotkeysglobal-hotkey

C# global keyboard hook, that opens a form from a console application


So I have a C# Console Application with a Form, which I want to open using hotkeys. Let's say for example Ctrl + < opens the form. So I got the code to handle a globalkeylistener now, but it looks like I failed by implementing it. It made a while loop to prevent it from closing the program and I tryed to get an input from the user with the kbh_OnKeyPressed method.

I tryed to implement it this way:

using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using System.Runtime.InteropServices;

namespace Globalkey
{
    static class Program
    {
        [DllImport("user32.dll")]
        private static extern bool RegisterHotkey(int id, uint fsModifiers, uint vk);

        private static bool lctrlKeyPressed;
        private static bool f1KeyPressed;


        [STAThread]
        static void Main()
        {

            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            LowLevelKeyboardHook kbh = new LowLevelKeyboardHook();
            kbh.OnKeyPressed += kbh_OnKeyPressed;
            kbh.OnKeyUnpressed += kbh_OnKeyUnpressed;
            kbh.HookKeyboard();

            while(true) { }

        }

        private static void kbh_OnKeyUnpressed(object sender, Keys e)
        {
            if (e == Keys.LControlKey)
            {
                lctrlKeyPressed = false;
                Console.WriteLine("CTRL unpressed");
            }
            else if (e == Keys.F1)
            {
                f1KeyPressed = false;
                Console.WriteLine("F1 unpressed");
            }
        }

        private static void kbh_OnKeyPressed(object sender, Keys e)
        {
            if (e == Keys.LControlKey)
            {
                lctrlKeyPressed = true;
                Console.WriteLine("CTRL pressed");
            }
            else if (e == Keys.F1)
            {
                f1KeyPressed = true;
                Console.WriteLine("F1 pressed");
            }
            CheckKeyCombo();
        }

        static void CheckKeyCombo()
        {
            if (lctrlKeyPressed && f1KeyPressed)
            {
                Application.Run(new Form1());
            }
        }
    }
}

Solution

  • What you need is a Lowlevel Keyboard Hook.

    This could look somewhat like this:

    using System;
    using System.Diagnostics;
    using System.Runtime.InteropServices;
    using System.Windows.Forms;
    
    public class LowLevelKeyboardHook
    {
        private const int WH_KEYBOARD_LL = 13;
        private const int WM_KEYDOWN = 0x0100;
        private const int WM_SYSKEYDOWN = 0x0104;
        private const int WM_KEYUP = 0x101;
        private const int WM_SYSKEYUP = 0x105;
    
        [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
    
        [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        [return: MarshalAs(UnmanagedType.Bool)]
        private static extern bool UnhookWindowsHookEx(IntPtr hhk);
    
        [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
    
        [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        private static extern IntPtr GetModuleHandle(string lpModuleName);
    
        public delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
    
        public event EventHandler<Keys> OnKeyPressed;
        public event EventHandler<Keys> OnKeyUnpressed;
    
        private LowLevelKeyboardProc _proc;
        private IntPtr _hookID = IntPtr.Zero;
    
        public LowLevelKeyboardHook()
        {
            _proc = HookCallback;
        }
    
        public void HookKeyboard()
        {
            _hookID = SetHook(_proc);
        }
    
        public void UnHookKeyboard()
        {
            UnhookWindowsHookEx(_hookID);
        }
    
        private IntPtr SetHook(LowLevelKeyboardProc proc)
        {
            using (Process curProcess = Process.GetCurrentProcess())
            using (ProcessModule curModule = curProcess.MainModule)
            {
                return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0);
            }
        }
    
        private IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
        {
            if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN || wParam == (IntPtr)WM_SYSKEYDOWN)
            {
                int vkCode = Marshal.ReadInt32(lParam);
    
                OnKeyPressed.Invoke(this, ((Keys)vkCode));
            }
            else if(nCode >= 0 && wParam == (IntPtr)WM_KEYUP ||wParam == (IntPtr)WM_SYSKEYUP)
            {
                int vkCode = Marshal.ReadInt32(lParam);
    
                OnKeyUnpressed.Invoke(this, ((Keys)vkCode));
            }
    
            return CallNextHookEx(_hookID, nCode, wParam, lParam);            
        }
    }
    

    To implement it, you could use something like this:

    kbh = new LowLevelKeyboardHook();
    kbh.OnKeyPressed += kbh_OnKeyPressed;
    kbh.OnKeyUnpressed += kbh_OnKeyUnpressed;
    kbh.HookKeyboard();
    

    The event could be handled like that:

    bool lctrlKeyPressed;
    bool f1KeyPressed;
    
    void kbh_OnKeyPressed(object sender, Keys e)
    {
        if (e == Keys.LControlKey)
        {
            lctrlKeyPressed = true;
        }
        else if (e == Keys.F1)
        {
            f1KeyPressed= true;
        }
        CheckKeyCombo();
    }
    
    void kbh_OnKeyUnPressed(object sender, Keys e)
    {
        if (e == Keys.LControlKey)
        {
            lctrlKeyPressed = false;
        }
        else if (e == Keys.F1)
        {
            f1KeyPressed= false;
        }
    }
    
    void CheckKeyCombo()
    {
        if (lctrlKeyPressed && f1KeyPressed)
        {
            //Open Form
        }
    }
    

    For actual understanding, i would recommend you to have a read on P/Invoke. That is making use of the unmanaged APIs that windows provides.

    For a full list of P/Invoke possibilites, pinvoke.net is a great source.

    For better understanding in general, The official MSDN Website is a good source, too.

    EDIT:

    It seems like you're actually using a Console Application, not a WinForm one. In that case, you have to run the program a bit differently:

    [STAThread]
    static void Main()
    {
    
        Application.EnableVisualStyles();
        Application.SetCompatibleTextRenderingDefault(false);
    
        LowLevelKeyboardHook kbh = new LowLevelKeyboardHook();
        kbh.OnKeyPressed += kbh_OnKeyPressed;
        kbh.OnKeyUnpressed += kbh_OnKeyUnpressed;
        kbh.HookKeyboard();
    
        Application.Run();
    
        kbh.UnHookKeyboard();
    
    }
    

    The Run() method of the Application Class starts a standard loop for your application. This is necessary for the Hook to work, because a mere Console Application without this loop is, as far as I know, not capable of triggering those global key events.

    Using this implementation, pressing and releasing the defined keys gives the following output:

    Console Output

    Note: I obviously replaced

    Application.Run(new Form1());

    in the CheckKeyCombo() method with

    Console.WriteLine("KeyCombo pressed");