I was wondering if it possible to give a shape to a Texture in LibGDX.
In particular, I have a Texture and I want to make a button out of it. To do so, I wanted to give it a rounded corners shape.
In a nutshell, I have this :
and I want this :
I've already read some similar questions with any clear answer. Does anyone have experience this problem and found a smart solution ?
Create rounded texture image using bellow method and then add text to it.
public static Texture createPixmapRoundCornerRect(Color color, int width,
int height, int radius) {
Pixmap pixmap = new Pixmap(width, height, Format.RGBA8888);
pixmap.setColor(color);
pixmap.fillCircle(radius, radius, radius);
pixmap.fillCircle(width - radius, radius, radius);
pixmap.fillCircle(width - radius, height - radius, radius);
pixmap.fillCircle(radius, height - radius, radius);
pixmap.fillRectangle(0, radius, width, height - (radius * 2));
pixmap.fillRectangle(radius, 0, width - (radius * 2), height);
Texture pixmaptex = new Texture(pixmap);
pixmap.dispose();
return pixmaptex;
}