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winapigdi+gdibitblt

Is it possible to BitBlt directly from a GDI+ bitmap?


Is it possible to use BitBlt to copy directly out of a GDI+ bitmap without using GetHBitmap?

GetHBitmap is slow because it makes a new copy of the whole image, in addition to and slower than the BitBlt copy, and the given HBITMAP must be disposed. The image is large.

Is there a way to point BitBlt to use the pixel data of the original GDI+ image?

EDIT: I can get a pointer to where the GDI+ bitmap pixel data is in the memory. Can I create an HBITMAP that points to the GDI+ bitmap pixel data to avoid the extra copy, and BitBlt from that?


Solution

  • After searching for days, it suddenly hit me that the answer had been staring me in the face all the time! I was creating a GDI+ bitmap from a pointer to a byte array. Then trying to create an HBITMAP using the same pointer. But I could just as easily create the HBITMAP first and use the pointer from that to create the GDI+ bitmap.

    It works like a charm! You can mix GDI and GDI+ operations however you like. The image is both plain GDI and GDI+ at once. Instead of using DrawImage, you can BitBlt from the exact same pixel data!

    Here's the code:

    // Create the HBITMAP
    BITMAPINFO binfo = new BITMAPINFO();
    binfo.biSize = (uint)Marshal.SizeOf(typeof(BITMAPINFO));
    binfo.biWidth = width;
    binfo.biHeight = height;
    binfo.biBitCount = (ushort)Image.GetPixelFormatSize(pixelFormat);
    binfo.biPlanes = 1;
    binfo.biCompression = 0;
    
    hDC = CreateCompatibleDC(IntPtr.Zero);
    
    IntPtr pointer;
    hBitmap = CreateDIBSection(hDC, ref binfo, 0, out pointer, IntPtr.Zero, 0);
    
    // Create the GDI+ bitmap using the pointer returned from CreateDIBSection
    gdiBitmap = new Bitmap(width, height, width * binfo.biBitCount >> 3, pixelFormat, pointer);