I have the following code in swift3 and i am using swift lint for linting the code. The code is given as follows:
func selectedMenuInLoggedOutState(sender: UIButton) {
switch sender.tag {
case 1:
if let menu = LeftGuestMenu(rawValue: 0) {
self.changeGuestViewController(menu)
}
case 2:
if let menu = LeftGuestMenu(rawValue: 1) {
self.changeGuestViewController(menu)
}
case 3:
if let menu = LeftGuestMenu(rawValue: 2) {
self.changeGuestViewController(menu)
}
case 4:
if let menu = LeftGuestMenu(rawValue: 3) {
self.changeGuestViewController(menu)
}
case 5:
if let menu = LeftGuestMenu(rawValue: 4) {
self.changeGuestViewController(menu)
}
case 6:
if let menu = LeftGuestMenu(rawValue: 5) {
self.changeGuestViewController(menu)
}
default:
break
}
}
The swift lint generates a "Cyclomatic Complexity Violation" warning. Why did this warning occur and how does one resolve it?
The warning occurs because your function is too complex as defined by the metric which essentially counts the number of decisions that need to be made.
A simple way to avoid it in this particular case would be with some simple math:
func selectedMenuInLoggedOutState(sender: UIButton) {
guard let menu = LeftGuestMenu(rawValue: sender.tag - 1) else { return }
self.changeGuestViewController(menu)
}