I'm new to Mono development (but not .NET development) - got as far as downloading Visual Studio for Mac and trying to run a sample solution from Alea GPU. It complains that it needs mono64, but I see no option for selecting 64 bit architecture like I would in Windows, and Googling the issue has not turned up an answer I can make sense of. Can I use mono64 in VS for Mac and if so, how?
Since you are running within VS4M, you need to set the architecture of the run configuration that you are using.
Using an ML (Alea-based) program that I wrote as an example:
Run / Configuration / Default
:Mono runtime settings
and set the Arch to 64-bit:Mono is 64-bit by default now, so you can run either:
/Library/Frameworks/Mono.framework/Commands/mono MovieMadnessComputeBoxOffice-Alea.exe
or
/Library/Frameworks/Mono.framework/Commands/mono64 MovieMadnessComputeBoxOffice-Alea.exe
Note: On older version of Mono you would have to have used mono --arch=64 ...
. If you need arch32, you use mono32
, but CUDA only has 64 libs so this would not be needed for Alea usage.