I have a problem about XmlSerializer. In my huge XML file, there are some Null characters (\u0000) and so XmlSerializer (Deserializer) gives me an error. I found out that I need to set Normalization to false (via: https://msdn.microsoft.com/en-us/library/aa302290.aspx), so I tried this:
XmlSerializer deserializer = new XmlSerializer(typeof(T));
XmlTextReader reader = new XmlTextReader(filename);
reader.Normalization = false;
return (T)deserializer.Deserialize(reader);
I tried also second possibility, when I used XmlReader, because is also suggested by MSDN, and I tried to set CheckCharacters to false like this:
XmlSerializer deserializer = new XmlSerializer(typeof(T));
XmlReaderSettings settings = new XmlReaderSettings() { CheckCharacters = false };
using (XmlReader reader = XmlReader.Create(filename, settings))
{
return (T)deserializer.Deserialize(reader);
}
`
but both solutions give me the same result: InvalidOperationException on the line and column in XML where is the Null character.
Could you please give me an advice about that? I need to "load" the XML structure to my defined class. Without lines with these characters its working fine.
Thanks! :)
Edit: I forgot to say, that I've tried to load the content to a string and update the string, but inserted content is to big, so I get System.OutOfMemoryException and if I try to parse the file line by line, it's too slow. :(
You can go to reader level instead - subclass TextReader
class to perform cleanup & fetch it to the XmlSerializer
.
var deserializer = new XmlSerializer(typeof(T));
T instance;
using(var cleanupTextReader = new CleanupTextReader(reader)) {
instance = deserializer.Deserialize(cleanupTextReader);
}
Where CleanupTextReader
is something like:
internal sealed class CleanupTextReader : TextReader
{
private TextReader _in;
internal CleanupTextReader(TextReader t)
{
_in = t;
}
public override void Close()
{
_in.Close();
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
((IDisposable) _in).Dispose();
}
}
public override int Peek()
{
return _in.Peek();
}
public override int Read()
{
while(true)
{
var result = _in.Read();
if (result != '\u0000')
{
return result;
}
}
}
private string CleanupString(string value)
{
if (string.IsNullOrEmpty(value) || value.IndexOfAny(new char['\u0000']) < 0)
{
return value;
}
var builder = new StringBuilder(value.Length);
foreach (var ch in value)
{
if (ch != '\u0000')
{
builder.Append(ch);
}
}
return builder.ToString();
}
private int CleanupBuffer(char[] buffer, int index, int count)
{
int adjustedCount = count;
if (count > 0)
{
var readIndex = index;
var writeIndex = index;
while (readIndex < index + count)
{
var ch = buffer[readIndex];
readIndex++;
if (ch == '\u0000')
{
adjustedCount--;
}
else
{
buffer[writeIndex] = ch;
writeIndex++;
}
}
}
return adjustedCount;
}
public override int Read(char[] buffer, int index, int count)
{
while (true)
{
int reallyRead = _in.Read(buffer, index, count);
if (reallyRead <= 0)
{
return reallyRead;
}
int cleanRead = CleanupBuffer(buffer, index, reallyRead);
if (cleanRead != 0)
{
return cleanRead;
}
}
}
public override int ReadBlock(char[] buffer, int index, int count)
{
while (true)
{
int reallyRead = _in.ReadBlock(buffer, index, count);
if (reallyRead <= 0)
{
return reallyRead;
}
int cleanRead = CleanupBuffer(buffer, index, reallyRead);
if (cleanRead != 0)
{
return cleanRead;
}
}
}
public override string ReadLine()
{
return CleanupString(_in.ReadLine());
}
public override string ReadToEnd()
{
return CleanupString(_in.ReadToEnd());
}
}