I'm trying to make a simple game and it's working well. The movement is like the movement of a tetris block (instantly, like teleporting) and this is what I want. I don't want smooth movement, I want this movement style.
But there is a problem... When I try to add boundaries or collision for my character and rect, it's not working, but if I write this code it's working only one time and then both the left and the right arrow key don't work anymore. How can I solve this problem?
import pygame
pygame.init()
ekranx = 160
ekrany = 310
window = pygame.display.set_mode((ekranx, ekrany))
white = (255,255,255)
black = (0,0,0)
blue = (0,0,200)
pygame.display.set_caption("TOP")
clock = pygame.time.Clock()
ball = pygame.image.load("top.png")
def top(x,y):
window.blit(ball,(x,y))
top_x = (55)
top_y = (250)
cikis = False
while not cikis:
for event in pygame.event.get():
if event.type == pygame.QUIT:
cikis = True
if event.type == pygame.KEYDOWN:
#--SOL
if event.key == pygame.K_LEFT:
top_x += -50
#--SAĞ
if event.key == pygame.K_RIGHT:
top_x += 50
#print(event)
window.fill(white)
top(top_x,top_y)
pygame.draw.rect(window,blue,(5,5,150,300),5)
if top_x < 6:
pygame.K_LEFT = False
if top_x > 104:
pygame.K_RIGHT = False
pygame.display.update()
clock.tick(60)
pygame.quit()
quit()
pygame.K_LEFT = False
<-- Don't do that. You're overriding the pygame.K_LEFT
constant (which is actually an integer 276
) here and that means you can't use it anymore in your program (pygame won't recognize these events anymore).
Just set top_x
to the minimum or maximum value if the ball moves too far left or right:
if top_x < 6:
top_x = 6
if top_x > 104:
top_x = 104