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iosanimationuiimageviewanimated-gifios11

iOS 11 animated gif display in UIImageView


I thought iOS 11 was supposed to bring, at long last, native support for animated gifs? But I tried this, and I didn't see any animation:

let im = UIImage(named:"wireframe.gif")!
let iv = UIImageView(image:im)
iv.animationImages = [im] // didn't help
iv.frame.origin = CGPoint(0,100)
iv.frame.size = im.size
self.view.addSubview(iv)
delay(2) {
    iv.startAnimating() // nope
}

How is this supposed to work?


Solution

  • iOS 11 does bring a native understanding of animated gifs, but that understanding, infuriatingly, is not built into UIImageView. It is still up to you to translate the animated gif into a sequence of UIImages. Apple now provides sample code, in terms of the ImageIO framework:

    https://developer.apple.com/library/content/samplecode/UsingPhotosFramework/Listings/Shared_AnimatedImage_swift.html

    That code implements an AnimatedImage class, which is essentially a collection of CGImages extracted from the original animated gif. Thus, using that class, we can display and animate the animated gif in a UIImageView as follows:

    let url = Bundle.main.url(forResource: "wireframe", withExtension: "gif")!
    let anim = AnimatedImage(url: url)!
    var arr = [CGImage]()
    for ix in 0..<anim.frameCount {
        arr.append(anim.imageAtIndex(index: ix)!)
    }
    var arr2 = arr.map {UIImage(cgImage:$0)}
    let iv = UIImageView()
    iv.animationImages = arr2
    iv.animationDuration = anim.duration
    iv.frame.origin = CGPoint(0,100)
    iv.frame.size = arr2[0].size
    self.view.addSubview(iv)
    delay(2) {
        iv.startAnimating()
    }