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iosswiftuitableviewuiimageviewcgaffinetransform

UIImageView Rotate Animation inside UITableViewCell


I'm trying to rotate an UIImage view on selecting row 0. On selection that section needs to reload to add two more cells. This is where the animation fails to work. The imageview just transforms to the new position without performing the animation.

      func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
            let cell = tableView.cellForRow(at: indexPath) as! CustomTableViewCell
            if indexPath.row == 0 {
                print(cell)
            }

            if displayCell {


                UIView.animate(withDuration:0.3, animations: {
                    cell.rotateButtonImageView.transform = CGAffineTransform(rotationAngle: CGFloat(0))
                })



                if indexPath.row != 0 {
                    swap(&indexArr[indexPath.row], &indexArr[0])
                    print(indexArr)
                }
            } else {

                UIView.animate(withDuration: 0.3, animations: {
                    cell.rotateButtonImageView.transform = CGAffineTransform(rotationAngle: (180.0 * .pi) / 180.0)
                })

            }

            displayCell = !displayCell

            tableView.reloadSections(IndexSet(integersIn: 0...0), with: .none)
    }

Also that particular cell at row = 0, the content needs to be updated. Here is a sample project:


Solution

  • You need reload your UITableView sections after your animations is over

    You also need modify your cellForRow method

    func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
            let cell  = tableView.dequeueReusableCell(withIdentifier: "CustomTableViewCell") as! CustomTableViewCell
            switch indexPath.section {
            case 0:
                cell.rotateButtonImageView.isHidden =  indexPath.row != 0 || indexArr.count <= 2
                if(indexPath.row == 0)
                {
                    if displayCell{
                        cell.rotateButtonImageView.transform = CGAffineTransform(rotationAngle: (180.0 * .pi) / 180.0)
                    }else{
                        cell.rotateButtonImageView.transform = .identity
                    }
                }
                break
            default :
                cell.rotateButtonImageView.isHidden = true
                break
    
            }
            cell.indexLabel.text = indexArr[indexPath.row].0
    
            return cell
    
        }
    

    Use this code for your didSelectRowAt method

    func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
        let cell = tableView.cellForRow(at: indexPath) as! CustomTableViewCell
        if indexPath.row == 0 {
            print(cell)
        }
    
        if displayCell {
    
            cell.rotateButtonImageView.transform = CGAffineTransform(rotationAngle: (180.0 * .pi) / 180.0)
            UIView.animate(withDuration: 0.3, animations: {
                cell.rotateButtonImageView.transform = CGAffineTransform(rotationAngle: CGFloat(0))
            }, completion: { (finished) in
                tableView.reloadSections(IndexSet(integersIn: 0...0), with: .automatic)
            })
    
            if indexPath.row != 0 {
                swap(&indexArr[indexPath.row], &indexArr[0])
                print(indexArr)
            }
        } else {
    
            cell.rotateButtonImageView.transform = CGAffineTransform(rotationAngle: CGFloat(0))
            UIView.animate(withDuration: 0.3, animations: {
                cell.rotateButtonImageView.transform = CGAffineTransform(rotationAngle: (180.0 * .pi) / 180.0)
            }, completion: { (finished) in
                tableView.reloadSections(IndexSet(integersIn: 0...0), with: .automatic)
            })
    
        }
    
        displayCell = !displayCell
    }
    

    enter image description here

    Hope this helps