// This is the main DLL file.
#include "stdafx.h"
#include "Tga2DCLI.h"
//#include <Game.h>
#include <Windows.h>
Tga2DCLI::Tga2DGame::Tga2DGame()
{
//myGame = new CGame();
}
void Tga2DCLI::Tga2DGame::Init(System::String ^ aVersion, System::IntPtr aHWND)
{
HWND convertedHWND = reinterpret_cast<HWND>(aHWND.ToInt64());
//myGame->Init(L"", convertedHWND);
}
When #include <Game.h>
is not commented out it cause the error
C1189 #error: WRL cannot be compiled with /clr option enabled
I'm trying to create a windows form (C#) that shows an game engine running in a picturebox the game engine is in C++, the code snippit is from my c++/clr project in the solution.
my issue is I don't really understand the WRL error? So I do not understand how to get it running. And I need the Game include to init the engine to get it running in the windows form.
The Windows Runtime C++ Template Library (WRL) is simply not compatible with C++/CLI.
Compiling using WRL requires the /ZW option. And this language extension is simply incompatible with the /CLR that is required to use .NET.
WRL is in nearer to COM than to .NET.