Here below my code and camera image to load 2d UIView
into sceneView
. I already tried to load into material content but getting node many times blank.
let annotationNode = SCNNode()
let planeGeoMetry:SCNPlane = SCNPlane()
planeGeoMetry.firstMaterial?.fillMode = .fill
planeGeoMetry.firstMaterial?.diffuse.contents = view
annotationNode.name = name
annotationNode.geometry = planeGeoMetry
self.sceneView.scene.rootNode.addChildNode(annotationNode)
From Apples docs on SCNMaterialProperty.contents
:
SceneKit cannot use a layer that is already being displayed elsewhere (for example, the backing layer of a UIView object)
Personally the easiest way of displaying information on a plane is using a SpriteKit Scene.