I have an assignment which consists of several small tasks:
I could do it all in the main class, however it seems to me I would be better off start a new class - handleArray.
If I start a class such as:
public class handlyArray{
protected int [] arr = new int[];
}
But if I do that, should I write a "get" and "set" functions to get the array's length?
The problem is that when I make this an error pops up - "Array initilizer expected".
Additional functions I have in the class:
public void fillArray(handleArray arr, int k){
Random rand=new Random();
for (int i = 0; i <k ; i++) {
int value = rand.nextInt(1024);
arr[i]=value;
}
}
- A function that creates Nodes for the redblackTree and inserts them to the tree
Any suggestions for how to build it? Can I build the class with no attributes at all?
Thanks!
I'm wary of this being homework so I'll give you an overview and let you do the specifics.
Yes you can build a getter and setter in your new class, something like:
public int[] getArray() {
return arr;
}
public void setArray(int[] arr) {
this.arr = arr; //
}
As for getting the length, you don't need a method for it as you can just call the above getter and ask it for the length, e.g.
int arrayLength = handlyArray.getArray().length;
Finally yes you need to set up your array first, if you pass in an initialized array to the setter that will do fine, e.g.
handlyArray.setArray(new int[] {200, 400, 800});
Good luck, feel free to ask if you require further explanation.