What are pros/cons of usage bitsets over enum flags?
namespace Flag {
enum State {
Read = 1 << 0,
Write = 1 << 1,
Binary = 1 << 2,
};
}
namespace Plain {
enum State {
Read,
Write,
Binary,
Count
};
}
int main()
{
{
unsigned int state = Flag::Read | Flag::Binary;
std::cout << state << std::endl;
state |= Flag::Write;
state &= ~(Flag::Read | Flag::Binary);
std::cout << state << std::endl;
} {
std::bitset<Plain::Count> state;
state.set(Plain::Read);
state.set(Plain::Binary);
std::cout << state.to_ulong() << std::endl;
state.flip();
std::cout << state.to_ulong() << std::endl;
}
return 0;
}
As I can see so far, bitsets have more convinient set/clear/flip functions to deal with, but enum-flags usage is a more wide-spreaded approach.
What are possible downsides of bitsets and what and when should I use in my daily code?
Do you compile with optimization on? It is very unlikely that there is a 24x speed factor.
To me, bitset is superior, because it manages space for you:
int
/long long
version.unsigned char
/unsigned short
- I'm not sure that implementations apply this optimization, though)