I am attempting to take 2D images of either one or three channels and display them in VTK using vtkImageActor
. As I understand it, the current frame to be displayed can be updated by invoking SetImageData
on vtkImageActor
and providing an instance of vtkImageData
.
I have set up my visualiser as shown below. However, I am unsure how to build the vtkImageData
object from the numpy arrays(this would go in the updateFrames
method). The type of my numpy arrays is np.uint8_t
.
I am using VTK8.0, Python 3.6 and Numpy 1.13.1
class VTKStreamVisualiser:
def __init__(self, displayRGB):
self.__displayRGB = displayRGB
self.__started = False
#Setup window.
self.__renderWindow = vtk.vtkRenderWindow()
self.__renderWindowInteractor = vtk.vtkRenderWindowInteractor()
self.__renderWindowInteractor.SetRenderWindow(self.__renderWindow)
#To store renderers and actors.
self.__renderers = []
self.__actors = []
#Initialise to None to check if ready when invoking start()
self.__depthImageData = None
self.__rgbImageData = None
#Determine viewport ranges for depth and setup renderer.
xMinDepth = 0.0
xMaxDepth = 0.5 if displayRGB else 1.0
yMin = 0.0
yMax = 1.0
self.__setupRenderer(xMinDepth, yMin, xMaxDepth, yMax)
#Determine viewport ranges for rgb and setup renderer.
if self.__displayRGB:
xMinRGB = xMaxDepth
xMaxRGB = 2.0 * xMinRGB
self.__setupRenderer(xMinRGB, yMin, xMaxRGB, yMax)
def __setupRenderer(self, xMin, yMin, xMax, yMax):
#Setup renderer.
self.__renderers.append(vtk.vtkRenderer())
idx = len(self.__renderers) - 1
self.__renderWindow.AddRenderer(self.__renderers[idx])
self.__renderers[idx].SetViewport(xMin, yMin, xMax, yMax)
self.__actors.append(vtk.vtkImageActor())
self.__renderers[idx].AddActor(self.__actors[idx])
self.__renderers[idx].ResetCamera()
def start(self):
self.__depthImageData is None or (self.__rgbImageData is None and self.__displayRGB):
return None
if self.__started:
return
self.__renderWindowInteractor.Initialize()
self.__renderWindow.Render()
self.__renderWindowInteractor.Start()
self.__started = True
def stop(self):
if not self.__started:
return
self.__renderWindowInteractor.Stop()
self.__renderWindow.Finalize()
self.__renderWindowInteractor.TerminateApp()
self.__started = False
def updateFrames(self, depthFrame, rgbFrame=None):
#Build vtkImageData here from the given numpy uint8_t arrays.
pass
EDIT: I realise that I can manually copy the data over as demonstrated here, which wouldn't be too bad with Cython(assuming I am able to work with vtkImageData
in Cython), however it would be preferable to use the numpy arrays directly.
Using the numpy_support
library one can convert numpy arrays into a vtk data arrays
from vtk.util import numpy_support
def updateFrames(self, depthFrame, rgbFrame=None):
#Build vtkImageData here from the given numpy uint8_t arrays.
self.__depthImageData = vtk.vtkImageData()
depthArray = numpy_support.numpy_to_vtk(depthFrame.ravel(), deep=True, array_type=vtk.VTK_UNSIGNED_CHAR)
# .transpose(2, 0, 1) may be required depending on numpy array order see - https://github.com/quentan/Test_ImageData/blob/master/TestImageData.py
__depthImageData.SetDimensions(depthFrame.shape)
#assume 0,0 origin and 1,1 spacing.
__depthImageData.SetSpacing([1,1])
__depthImageData.SetOrigin([0,0])
__depthImageData.GetPointData().SetScalars(depthArray)
Should provide a working example of how to generate the depthFrame as a starting point