I am trying to rotate a textured quad in 3d using Vispy, but I can't seem to work it out. The code isn't producing any particular errors, but it's not rotating at all. I am new to Vispy, maybe I am missing some vital components in my code. Maybe some of you already solved similar problems before. Giving me some insights will be of great help. Here is the code:
import numpy as np
from vispy import gloo, app
app.use_app('pyqt5')
from vispy.gloo import Program
from vispy.util.transforms import perspective, translate, rotate
import imageio
im = imageio.imread('C:\\vhosts\\VIDEO_TWO_CLONE\\fol1\\im.jpg')
vertex = """
uniform mat4 u_model;
attribute vec2 position;
attribute vec2 texcoord;
varying vec2 v_texcoord;
void main()
{
gl_Position = u_model * vec4(position, 0.0, 1.0);
v_texcoord = texcoord;
} """
fragment = """
uniform sampler2D texture;
varying vec2 v_texcoord;
void main()
{
gl_FragColor = texture2D(texture, v_texcoord);
} """
def checkerboard(grid_num=8, grid_size=32):
row_even = grid_num // 2 * [0, 1]
row_odd = grid_num // 2 * [1, 0]
Z = np.row_stack(grid_num // 2 * (row_even, row_odd)).astype(np.uint8)
return 255 * Z.repeat(grid_size, axis=0).repeat(grid_size, axis=1)
class Canvas(app.Canvas):
def __init__(self):
app.Canvas.__init__(self, size=(512, 512), title='Textured quad',
keys='interactive')
self.model = np.eye(4, dtype=np.float32)
# Build program & data
self.program = Program(vertex, fragment, count=4)
self.program['position'] = [(1, 1), (-1, 1),
(1, -1), (-1, -1)]
self.program['texcoord'] = [(0, 0), (1, 0), (0, 1), (1, 1)]
self.program['texture'] = im # checkerboard()
self.program['u_model'] = self.model
self.theta = 0
self.phi = 0
gloo.set_viewport(0, 0, *self.physical_size)
self.show()
def on_draw(self, event):
gloo.set_clear_color('white')
gloo.clear(color=True)
self.program.draw('triangle_strip')
def on_timer(self, event):
self.theta += .5
self.phi += .5
self.model = np.dot(rotate(self.theta, (0, 1, 0)),
rotate(self.phi, (0, 0, 1)))
self.program['u_model'] = self.model
self.update()
def on_resize(self, event):
gloo.set_viewport(0, 0, *event.physical_size)
if __name__ == '__main__':
c = Canvas()
app.run()
The matrix uniform model
, which defines the location and rotation of the model is
set up in the method on_timer
. Every time on_timer
is executed the model matrix changes and rotates the model.
But it seems that the timer is never started and on_timer
is never executed.
To start the timer you have to call app.Timer
during your initializations.
Put something similar to the following code in the constructor of the class Canvas
:
class Canvas(app.Canvas):
def __init__(self):
app.Canvas.__init__(self, size=(512, 512), title='Textured quad', keys='interactive')
.......
self._timer = app.Timer('auto', connect=self.on_timer, start=True)