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c#xamlimage-processinghashuwp

Image hashing in UWP/C#, the image repeats horizontally after scaling and graying


I am following this tutorial on image hashing.

So far I have achieved the following:

Code:

    private async Task<ImageSource> ProcessImageAsync(StorageFile ImageFile)
    {
        if (ImageFile == null)
            throw new ArgumentNullException("ImageFile cannot be null.");

        //The new size of processed image.
        const int side = 300; //300 is for clarity. Should be 8 or 16 px.

        //Initialize bitmap transformations to be applied to the image.
        var transform = new BitmapTransform() { ScaledWidth = side, ScaledHeight = side, InterpolationMode = BitmapInterpolationMode.Cubic };

        //Get image pixels.
        var stream = await ImageFile.OpenStreamForReadAsync();
        var decoder = await BitmapDecoder.CreateAsync(stream.AsRandomAccessStream());
        var pixelData = await decoder.GetPixelDataAsync(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Premultiplied, transform, ExifOrientationMode.RespectExifOrientation, ColorManagementMode.ColorManageToSRgb);
        var pixels = pixelData.DetachPixelData();

        //Initialize writable bitmap.
        var wBitmap = new WriteableBitmap((int)decoder.PixelWidth, (int)decoder.PixelHeight);
        await wBitmap.SetSourceAsync(stream.AsRandomAccessStream());

        //Make it gray
        var grayBitmapBuffer = await ConvertToGrayAsync(wBitmap);

        //Create a software bitmap from the writable bitmap's pixel buffer.
        var sBitmap = SoftwareBitmap.CreateCopyFromBuffer(wBitmap.PixelBuffer, BitmapPixelFormat.Bgra8, side, side, BitmapAlphaMode.Premultiplied);

        //Create software bitmap source.
        var sBitmapSource = new SoftwareBitmapSource();
        await sBitmapSource.SetBitmapAsync(sBitmap);

        return sBitmapSource;
    }

    private async Task<IBuffer> ConvertToGrayAsync(WriteableBitmap srcBitmap)
    {
        // Get the source bitmap pixels
        byte[] srcPixels = new byte[4 * srcBitmap.PixelWidth * srcBitmap.PixelHeight];

        using (Stream pixelStream = srcBitmap.PixelBuffer.AsStream())
        {
            await pixelStream.ReadAsync(srcPixels, 0, srcPixels.Length);
        }

        // Create a destination bitmap and pixels array
        WriteableBitmap dstBitmap = new WriteableBitmap(srcBitmap.PixelWidth, srcBitmap.PixelHeight);
        byte[] dstPixels = new byte[4 * dstBitmap.PixelWidth * dstBitmap.PixelHeight];


        for (int i = 0; i < srcPixels.Length; i += 4)
        {
            double b = (double)srcPixels[i] / 255.0;
            double g = (double)srcPixels[i + 1] / 255.0;
            double r = (double)srcPixels[i + 2] / 255.0;

            byte a = srcPixels[i + 3];

            double e = (0.21 * r + 0.71 * g + 0.07 * b) * 255;
            byte f = Convert.ToByte(e);

            dstPixels[i] = f;
            dstPixels[i + 1] = f;
            dstPixels[i + 2] = f;
            dstPixels[i + 3] = a;

        }

        // Move the pixels into the destination bitmap
        using (Stream pixelStream = dstBitmap.PixelBuffer.AsStream())
        {
            await pixelStream.WriteAsync(dstPixels, 0, dstPixels.Length);
        }
        dstBitmap.Invalidate();

        // Display the new bitmap
        return dstBitmap.PixelBuffer;
    }

This is the original image which user selects: Original image

And this is the output produced by my code: Processed image

It is getting scaled and grayed all-right. But I don't understand why is the image repeating horizontally??

Here is the XAML code that renders the image:

<Image x:Name="myImage" Stretch="None" />

And the C# code that sets the image source:

StorageFile userPickedFile = ...; //code ignored.
myImage.Source = await ProcessImageAsync(userPickedFile);

What am I doing wrong? Something looks fishy about the processed image.. I am lost from here... How should I move ahead with Hashing? Any help?


Solution

  • Your ConvertToGrayAsync method should simply return the converted WriteableBitmap. The pixel conversion code inside the loop could also be simplified, and the method does not need to operate on a source and destination buffer. It could as well manipulate the pixel values in place.

    private async Task<WriteableBitmap> ConvertToGrayAsync(WriteableBitmap srcBitmap)
    {
        var pixels = srcBitmap.PixelBuffer.ToArray();
    
        for (int i = 0; i < pixels.Length; i += 4)
        {
            var b = pixels[i];
            var g = pixels[i + 1];
            var r = pixels[i + 2];
            var f = (byte)(0.21 * r + 0.71 * g + 0.07 * b);
            pixels[i] = f;
            pixels[i + 1] = f;
            pixels[i + 2] = f;
        }
    
        var dstBitmap = new WriteableBitmap(srcBitmap.PixelWidth, srcBitmap.PixelHeight);
    
        using (var pixelStream = dstBitmap.PixelBuffer.AsStream())
        {
            await pixelStream.WriteAsync(pixels, 0, pixels.Length);
        }
    
        return dstBitmap;
    }
    

    The following method loads a WriteableBitmap with a predefined size:

    private static async Task<WriteableBitmap> LoadWriteableBitmapAsync(
        StorageFile file, int width, int height)
    {
        using (var fileStream = await file.OpenReadAsync())
        using (var memoryStream = new InMemoryRandomAccessStream())
        {
            var decoder = await BitmapDecoder.CreateAsync(fileStream);
            var transform = new BitmapTransform
            {
                ScaledWidth = (uint)width,
                ScaledHeight = (uint)height,
                InterpolationMode = BitmapInterpolationMode.Cubic
            };
            var pixelData = await decoder.GetPixelDataAsync(
                BitmapPixelFormat.Bgra8,
                BitmapAlphaMode.Straight,
                transform,
                ExifOrientationMode.RespectExifOrientation,
                ColorManagementMode.ColorManageToSRgb);
            var pixels = pixelData.DetachPixelData();
            var bitmap = new WriteableBitmap(width, height);
    
            using (var pixelStream = bitmap.PixelBuffer.AsStream())
            {
                await pixelStream.WriteAsync(pixels, 0, pixels.Length);
            }
    
            return bitmap;
        }
    }
    

    Your ProcessImageAsync method would now look like this:

    private async Task<WriteableBitmap> ProcessImageAsync(
        StorageFile file, int width, int height)
    {
        return await ConvertToGrayAsync(
            await LoadWriteableBitmapAsync(file, width, height));
    }