I have the following Swift code, however, when I run it in Xcode Simulator, it skips straight to "I don't believe we have met before". How do I make Swift wait for "Welcome" to be executed first?
import SpriteKit
import GameplayKit
class GameScene: SKScene {
override func didMove(to view: SKView) {
// Get label node from scene and store it for use later
let animateList = SKAction.sequence([SKAction.fadeIn(withDuration: 1.0), SKAction.wait(forDuration: 2.0), SKAction.fadeOut(withDuration: 1.0)])
let startScreen = SKLabelNode(fontNamed: "Helvetica Neue UltraLight")
startScreen.text = "Welcome"
startScreen.fontSize = 100.0
startScreen.fontColor = SKColor.white
startScreen.position = CGPoint(x: self.frame.midX, y: self.frame.midY)
self.addChild(startScreen)
startScreen.alpha = 0.0
startScreen.run(animateList)
startScreen.text = "I don't belive we have met before"
startScreen.run(animateList)
}
}
Instead of calling startScreen.run()
, call startScreen.run(_:completion)
and do the things you want to do after the SKAction
s have run inside the completion handler. See the documentation.
startScreen.run(animateList, completion: {
self.startScreen.text = "I don't belive we have met before"
self.startScreen.run(animateList)
})