I am using a very similar project to this example: https://developers.arcgis.com/javascript/latest/sample-code/scene-external-renderer-threejs/index.html
This application is displaying a 3D Object (ISS). If you zoom out, the object gets smaller (logical), however I want to have a minimum size for this object. I always want this object to take at least 10 % of the screen width.
How can I achieve this goal?
I don't want to restrict the camera movement by any metods, but I want to enlarge the object itself.
To get this working you need:
Compute bounding Spehre on a geometry of your object using boundingSphere (Geometry)
Project bounding spere (example of projection: Converting World coordinates to Screen coordinates in Three.js using Projection)
Check if pojected object width is not less than 10% of window width.