I've already programmed a grid, but now I want to change the color of a single rectangle in the grid.
x = 5
y = 5
height = 30
width = 50
size = 20
color = (255,255,255)
new_color = (255,255,0)
screen.fill((0,0,0))
def draw_grid():
for y in range(height):
for x in range(width):
rect = pygame.Rect(x * (size + 1),y * (size + 1),size,size)
pygame.draw.rect(screen,color,rect)
x += 20
rects.append((rect,color))
y += 20
rects = []
colored_rects = []
while 1:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
draw_grid()
if pygame.mouse.get_pressed()[0]:
mouse_pos = pygame.mouse.get_pos()
for i,(rect,color) in enumerate(rects):
if rect.collidepoint(mouse_pos):
rects[i] = (rect,new_color)
colored_rects.append((rect,new_color))
for rect,color in rects:
pygame.draw.rect(screen,color,rect)
for rect,new_color in colored_rects:
pygame.draw.rect(screen,new_color,rect)
pygame.display.flip()
clock.tick()
Now I only want to change one rectangle when I click on it, but later they must change automatically (for example when there are three rectangles touching in the same color, they all must become white). I've updated a little bit, but there are still some problems. For example: You have to click on the rectangle till it changes color, and it takes to much time te change color.
One solution would be to store the rects together with their color in tuples. If the mouse button is pressed, you iterate over the rectangles
list, if a rectangle collides with the mouse, you create a tuple with the rect and the new color and replace the tuple at the current index.
import sys
import pygame as pg
def main():
screen = pg.display.set_mode((640, 480))
clock = pg.time.Clock()
height = 30
width = 50
size = 20
color = (255, 255, 255)
new_color = (255, 255, 0)
rectangles = []
for y in range(height):
for x in range(width):
rect = pg.Rect(x * (size+1), y * (size+1), size, size)
# The grid will be a list of (rect, color) tuples.
rectangles.append((rect, color))
done = False
while not done:
for event in pg.event.get():
if event.type == pg.QUIT:
done = True
if pg.mouse.get_pressed()[0]:
mouse_pos = pg.mouse.get_pos()
# Enumerate creates tuples of a number (the index)
# and the rect-color tuple, so it looks like:
# (0, (<rect(0, 0, 20, 20)>, (255, 255, 255)))
# You can unpack them directly in the head of the loop.
for index, (rect, color) in enumerate(rectangles):
if rect.collidepoint(mouse_pos):
# Create a tuple with the new color and assign it.
rectangles[index] = (rect, new_color)
screen.fill((30, 30, 30))
# Now draw the rects. You can unpack the tuples
# again directly in the head of the for loop.
for rect, color in rectangles:
pg.draw.rect(screen, color, rect)
pg.display.flip()
clock.tick(30)
if __name__ == '__main__':
pg.init()
main()
pg.quit()
sys.exit()