Search code examples
androidopengl-estexturesrenderer

How can I find the maximum texture size for different phones?


I'm trying to find out the maximum texture size for the original Motorola Droid. I believe the G1 has a maximum texture size of 512, but it would be nice if there was a more official way I could find out so I can build a proper tile system.


Solution

  • You can request the max texture size using glGetIntegerv:

    int[] maxTextureSize = new int[1];
    gl.glGetIntegerv(GL10.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0);
    Log.i("glinfo", "Max texture size = " + maxTextureSize[0]);