I'm looking for a pathing algorithm that finds a path that instead of being the common A to B algorithm, it finds a path that covers the whole map (for example, snaking through shelves in a store)
I tried making one myself but it was extremely inefficient and didn't branch out very far.
Any ideas or resources I could use?
It's generally quite hard to find "reasonable" paths that visit all locations before ending up somewhere. The ideal path you'd like is called a Hamiltonian path and, unfortunately, no one knows how to find Hamiltonian paths efficiently in the general case. You'll probably need to either be content with weird paths that do a lot of retracing of steps or to accept paths that don't visit all locations before ending up at the destination.