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iosarraysswiftuitableviewinstance-variables

Where to initialize struct for multiple instances in UITableViewController


I'm making a task-sharing app where you can share multiple lists of tasks with multiple individuals (like one with your spouse, one with your kid, etc.). Each list's data source is a struct called TaskList, so I will have multiple instances of TaskList. Where should I initialize those instances?

I'm new at this and any help would be greatly appreciated!

This is the code for the UITableViewController that creates the task list using struct TaskList:

import UIKit

class LoLFirstTableViewController: UITableViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        tableView.rowHeight = UITableViewAutomaticDimension
        tableView.estimatedRowHeight = 60.0
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
    }

    override func numberOfSections(in tableView: UITableView) -> Int {
        return 1
    }

    override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        return tasks.count
    }

    @IBAction func cancelToLoLFirstTableViewController(_ segue:UIStoryboardSegue) {
    }

    @IBAction func saveAddTask(_ segue:UIStoryboardSegue) {
        if let AddTaskTableViewController = segue.source as? AddTaskTableViewController {

            if let task = AddTaskTableViewController.task {
                tasks.append(task)

                let indexPath = IndexPath(row: tasks.count-1, section: 0)
                tableView.insertRows(at: [indexPath], with: .automatic)
            }
        }
    }

    override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCell(withIdentifier: "TaskCell", for: indexPath) as! TaskCell
        let task = tasks[indexPath.row]
            cell.task = task

        if cell.accessoryView == nil {
            let cb = CheckButton()
            cb.addTarget(self, action: #selector(buttonTapped(_:forEvent:)), for: .touchUpInside)
            cell.accessoryView = cb
        }
        let cb = cell.accessoryView as! CheckButton
        cb.check(tasks[indexPath.row].completed)

        return cell
    }

    func buttonTapped(_ target:UIButton, forEvent event: UIEvent) {
        guard let touch = event.allTouches?.first else { return }
        let point = touch.location(in: self.tableView)
        let indexPath = self.tableView.indexPathForRow(at: point)

        var tappedItem = tasks[indexPath!.row] as Task
        tappedItem.completed = !tappedItem.completed
        tasks[indexPath!.row] = tappedItem

        tableView.reloadRows(at: [indexPath!], with: UITableViewRowAnimation.none)
    }
}

This is the code for TaskList:

import UIKit

struct TaskList {
   var buddy: String
   var phoneNumber: String
   var tasks: [Task]
}

Solution

  • First option. You can create some kind of manager and store that list in that object:

    class TaskListsManager
    {
      var taskLists:[TaskList] = []
    }
    

    And then pass instance of that object between your viewcontrollers:

    let taskListsManager = TaskListsManager()
    
    firstViewController.taskListsManager = taskListsManager
    secondViewController.taskListsManager = taskListsManager
    

    Second option would be to create a singleton object:

    class TaskListsManager
    {
      static let sharedInstance = TaskListsManager()
    
      var taskLists:[TaskList] = []
    }
    

    And you can use it anywhere in your app:

    let first = TaskListsManager.sharedInstance.taskLists.first