I'm using FreeType2
library for Text rendering in my OpenGL program. I have a buffer array for rgb values for screen. For text rendering first i initialize FreeType2 library, then load a font, set pixel size and get A
char then get bitmap of that glyph, merge glyph bitmap and my buffer array then use glTexSubImage2D
function and render. And i got this result.
My FreeType2 code is:
assert(FT_Init_FreeType(&console->library) == 0);
assert(FT_New_Face(console->library, "data/pixelize.ttf", 0, &console->face) == 0);
assert(FT_Set_Pixel_Sizes(console->face, 0, 32) == 0);
FT_UInt glyphIndex;
glyphIndex = FT_Get_Char_Index(console->face, 'A');
assert(FT_Load_Glyph(console->face, glyphIndex, FT_LOAD_DEFAULT) == 0);
assert(FT_Render_Glyph(console->face->glyph, FT_RENDER_MODE_NORMAL) == 0);
FT_Bitmap bmp = console->face->glyph->bitmap;
_tpCopyTextToConsoleBuffer(console, bmp, 10, 10);
And _tpCopyTextToConsoleBuffer method is
int bitmapWidth = bmp.width;
int bitmapHeight = bmp.rows;
int cbx = x; // x
int cby = y;
for(int yy = 0; yy < bitmapHeight; yy++) {
for(int xx = 0; xx < bitmapWidth; xx++) {
int cbIndex = _tpGetIndex(console, cbx, cby);
int bmpIndex = (yy * bitmapWidth + xx) * 3;
console->buffer[cbIndex] = bmp.buffer[bmpIndex];
console->buffer[cbIndex + 1] = bmp.buffer[bmpIndex + 1];
console->buffer[cbIndex + 2] = bmp.buffer[bmpIndex + 2];
cbx++;
}
cbx = x;
cby++;
}
_tpUpdateTexture(console);
What is wrong with my code?
The FT_RENDER_MODE_NORMAL
mode rasterizes an 8-bit grayscale image. Therefore if you convert it to RGB use:
for(int yy = 0; yy < bmp.rows; yy++) {
for(int xx = 0; xx < bmp.width; xx++) {
uint8_t *p = console->buffer + _tpGetIndex(console, x + xx, y + yy);
const uint8_t *q = bmp.buffer + yy * bmp.pitch + xx;
p[0] = p[1] = p[2] = *q;
}
}
Also avoid using the assert(f() == 0)
construct, because if you turn off the assert
s with the NDEBUG
switch then the functions won't be called at all.