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unreal-engine4

Play Animation Node not working


I have default player character, and which is affected by his health. On attaining zero health, he will die. I want to run animation on '0' health

So i prepared a node function 'playerdeath' which i am able to call successfully, but the animation selected in the node is not working. Can you help me where i am doing wrong ??

Thanksenter image description here


Solution

  • for this to run your mesh's animation class should be set to none