I have just started learning to program using Unreal and I am following a tutorial for Unreal Engine on Udemy and recently I've been running into a problem where every time I write code wrong and I build the project , even though there are no lines indicating errors , I get this message
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1>------ Build started: Project: BuildingEscape, Configuration: Development_Editor x64 ------
1> Compiling game modules for hot reload
1> Performing 2 actions (2 in parallel)
1> [2/2] Link UE4Editor-BuildingEscape-2523.lib
1> [1/2] Link UE4Editor-BuildingEscape-7173.dll
1> Creating library D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-7173.lib and object D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-7173.exp
1> Creating library D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-7173.suppressed.lib and object D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-7173.suppressed.exp
1>ERROR : UBT error : Failed to produce item: D:\Unreal Projects\03_BuildingEscape\BuildingEscape\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-BuildingEscape-2523.lib
1> Total build time: 3.07 seconds (Local executor: 0.00 seconds)
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command ""D:\Unreal Engine\Engine\UE_4.15\Engine\Build\BatchFiles\Build.bat" BuildingEscapeEditor Win64 Development "D:\Unreal Projects\03_BuildingEscape\BuildingEscape\BuildingEscape.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
and even though I delete the code that I wrote and hit build again I get the same error... I am using windows 10.
I don't know what is causing the issue with compiling from visual studio , but if I compile using the Compile button in Unreal the code seems to be compiling just fine.