I want to mirror an object in maya "object1" and delete it's original version after the mirroring
cmds.polyMirrorFace("object1",name="object1Mirror",cutMesh=0,axis=0,axisDirection=1, mergeMode=0, mergeThresholdType=0, mergeThreshold=0.001, mirrorAxis=2, mirrorPosition=0, smoothingAngle=30, flipUVs=1, ch=0);
cmds.delete("object1")
But the polyMirrorFace gives me one merged object besides the fact that I thought I've deactivated merging with mergeMode=0.
When I mirror in maya via UI, it works fine.
I hope, somebody can help.
Try this logic:
# mirror about +Y direction by merging the border vertices
import maya.cmds as mc
mc.polyCube( name='polyCube5' )
# deliberately deleting face `1`
mc.delete( 'polyCube5.f[1]' )
# mirror about +Y direction
mc.polyMirrorFace( 'polyCube5', direction=0, mergeMode=2 )
# deleting all faces but a target
mc.delete( 'polyCube5.f[0:9]' )
or this logic to delete source object and leave a duplicate:
import maya.cmds as cmds
cmds.polyCube( name='poly1' )
cmds.move( -1, y=True )
cmds.duplicate( st=True )
cmds.move( 2, y=True )
cmds.delete( 'poly1' )
ADDITION:
import maya.cmds as mc
mc.polyHelix(c=3, h=2, w=2, r=0.4, sa=8, sco=50, sc=0, d=1, rcp=0, cuv=3, ch=1)
mc.scale(1,1,-1, 'pHelix1', pivot=(0,0,0), absolute=True)