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iosobjective-ccrashspeech-to-textavaudioengine

iOS Speech-to-text AVAudioInputNode(?) random crash


I have a speech-to-text function in my app, press & hold the button; a viewcontroller is animated from outside windowbounds into view and recording starts, release the button; recording stops and view is animated out of windowbounds.

Suddenly I'm getting some crashreports via Firebase Crashreporting that the function is crashing on some users (2 users / 5 instances, all the same incident).. Below is the code where my crashlog-events points me to.. BUT, I simply can't reproduce the error, I've tried maybe a 1000 times, stressloading (monkey-button-mashing it, etc.), it won't crash on my device..

Can anybody help me dissect the stacktrace in the bottom / advice? / have suggestions as to what is going wrong? what I can do to stabilize?

To my understanding it revolves around the installTapOnBus:0? Any suggestions for next step?

_audioEngine = [[AVAudioEngine alloc] init];
_speechRecognizer = [[SFSpeechRecognizer alloc] initWithLocale:[NSLocale localeWithLocaleIdentifier:@"da"]];
[_speechRecognizer setDelegate:self];
_request = [[SFSpeechAudioBufferRecognitionRequest alloc] init];


AVAudioInputNode *node =[_audioEngine inputNode];
AVAudioFormat *recordingFormat = [node outputFormatForBus:0];


[node installTapOnBus:0 bufferSize:1024 format:recordingFormat block:^(AVAudioPCMBuffer * _Nonnull buffer, AVAudioTime * _Nonnull when) {

        [_request appendAudioPCMBuffer:buffer];

    }];
}

StackTrace:

1 CoreFoundation __exceptionPreprocess + 1232864

2 libobjc.A.dylib objc_exception_throw + 34100

3 CoreFoundation +[NSException raise:format:arguments:] + 1232560

4 AVFAudio AVAE_RaiseException(NSString*, ...) + 78280

5 AVFAudio AVAudioNodeImplBase::CreateRecordingTap(unsigned long, unsigned int, AVAudioFormat*, void (AVAudioPCMBuffer*, AVAudioTime*) block_pointer) + 554488

6 AVFAudio -[AVAudioNode installTapOnBus:bufferSize:format:block:] + 545144

7 shoppinglist 4295363296 + 297696

8 shoppinglist 4295358408 + 292808

9 UIKit -[UIViewController loadViewIfRequired] + 65212

10 UIKit -[UIViewController view] + 64152

11 shoppinglist 4295296168 + 230568

12 shoppinglist 4295272504 + 206904

13 shoppinglist 4295266368 + 200768

14 UIKit -[UIViewController _setViewAppearState:isAnimating:] + 162800

15 UIKit -[UIViewController __viewWillAppear:] + 162144

16 UIKit __56-[UIPresentationController runTransitionForCurrentState]_block_invoke + 3540196

17 UIKit _runAfterCACommitDeferredBlocks + 2738508

18 UIKit _cleanUpAfterCAFlushAndRunDeferredBlocks + 2681320

19 UIKit _afterCACommitHandler + 9796

20 CoreFoundation __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 895396

21 CoreFoundation __CFRunLoopDoObservers + 886316

22 CoreFoundation __CFRunLoopRun + 887416

23 CoreFoundation CFRunLoopRunSpecific + 36256

24 GraphicsServices GSEventRunModal + 49264

25 UIKit UIApplicationMain + 479316

26 shoppinglist 4295262124 + 196524

27 libdyld.dylib start + 17816

Solution

  • I also had the same crash but now it's fixed. So you need to check the rate of audio format:

    AVAudioInputNode *node =[_audioEngine inputNode];
    AVAudioFormat *recordingFormat = [node outputFormatForBus:0];
    
    if (recordingFormat.sampleRate > 0)
    {
        [node installTapOnBus:0 bufferSize:1024 format:recordingFormat block:^(AVAudioPCMBuffer * _Nonnull buffer, AVAudioTime * _Nonnull when) {
    
            [_request appendAudioPCMBuffer:buffer];
    
        }];
    }