I have some assembly that references NUnit and creates a single test class with a single test method. I am able to get the file system path to this assembly (e.g. "C:...\test.dll"). I would like to programmatically use NUnit to run against this assembly.
So far I have:
var runner = new SimpleTestRunner();
runner.Load(path);
var result = runner.Run(NullListener.NULL);
However, calling runner.Load(path) throws a FileNotFound exception. I can see through the stack trace that the problem is with NUnit calling Assembly.Load(path) down the stack. If I change path to be something like "Test, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" then I still get the same error.
I have added an event handler to AppDomain.Current.AssemblyResolve to see if I could manually resolve this type but my handler never gets called.
What is the secret to getting Assembly.Load(...) to work??
If you want to open in a console mode, add nunit-console-runner.dll reference and use:
NUnit.ConsoleRunner.Runner.Main(new string[]
{
System.Reflection.Assembly.GetExecutingAssembly().Location,
});
If you want to open in a gui mode, add nunit-gui-runner.dll reference and use:
NUnit.Gui.AppEntry.Main(new string[]
{
System.Reflection.Assembly.GetExecutingAssembly().Location,
"/run"
});
This is the best approach because you don't have to specify any path.
Another option is also to integrate NUnit runner in Visual Studio debugger output:
public static void Main()
{
var assembly = Assembly.GetExecutingAssembly().FullName;
new TextUI (new DebugTextWriter()).Execute(new[] { assembly, "-wait" });
}
public class DebugTextWriter : StreamWriter
{
public DebugTextWriter()
: base(new DebugOutStream(), Encoding.Unicode, 1024)
{
this.AutoFlush = true;
}
class DebugOutStream : Stream
{
public override void Write(byte[] buffer, int offset, int count)
{
Debug.Write(Encoding.Unicode.GetString(buffer, offset, count));
}
public override bool CanRead { get { return false; } }
public override bool CanSeek { get { return false; } }
public override bool CanWrite { get { return true; } }
public override void Flush() { Debug.Flush(); }
public override long Length { get { throw new InvalidOperationException(); } }
public override int Read(byte[] buffer, int offset, int count) { throw new InvalidOperationException(); }
public override long Seek(long offset, SeekOrigin origin) { throw new InvalidOperationException(); }
public override void SetLength(long value) { throw new InvalidOperationException(); }
public override long Position
{
get { throw new InvalidOperationException(); }
set { throw new InvalidOperationException(); }
}
};
}