I've been using NSLock
s to synchronize touchy parts of code, but have been running into issues due to the fact that they must be unlocked from the same thread that they were locked from. Then I found that GCD's DispatchSemaphore
s seem to do the same thing, with the added convenience that they can be signaled from any thread. I was wondering, though, if this convenience comes at the price of thread-safety. Is it advisable to replace
let lock = NSLock()
lock.lock()
// do things...
lock.unlock()
with
let semaphore = DispatchSemaphore(value: 1)
semaphore.wait()
// do things...
semaphore.signal()
or will I run into issues regarding thread-safety anyway?
Yes they have the same function, both to deal with producer-consumer problem.
Semaphore allows more than one thread to access a shared resource if it is configured accordingly. You can make the execution of the blocks in the same concurrent dispatchQueue.
{
semaphore.wait()
// do things...
semaphore.signal()
}
Actually the same applies to Lock, if you only want one thread to touch the resource at one time, in the concurrent way.
I found this to be helpful: https://priteshrnandgaonkar.github.io/concurrency-with-swift-3/