I have an image which is rotated by 36°. I used setFillAfter() and setFillEnabled(). It's saving the position but if I rotate it again it is starting from the original position. I want it to start from the position it was after rotation.
Animation animation = new Animation (0,36, Animation.RELATIVE_TO_SELF,0.5f,Animation.RELATIVE_TO_SELF,0.5f);
animation.setDuration(3000);
animation.setInterpolator(new LinearInterpolator());
animation.setFillAfter(true);
myImage.startAnimation(animation);
You just need to pass current angle of imageview in Animation Constructor instead of 0 everytime. Try below code:
int rotationAngle=36;/*angle by which you want to rotate image*/
int mCurrRotation = 0; /*current angle of image*/
buttonRotate.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
float fromRotation = mCurrRotation;
float toRotation = mCurrRotation += rotationAngle;
Animation animation = new RotateAnimation(
fromRotation,
toRotation,
Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
animation.setDuration(3000);
animation.setFillAfter(true);
myImage.startAnimation(animation);
}
});