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c++typedefeigenlong-double

Substitutions for Eigen::MatrixXd typedefs


What is the simplest way to replace all Eigen::MatrixXds and Eigen::VectorXds with Vectors and Matrices that have long double elements?

Every basic floating point variable in my code is of type long double. Also, everytime I use a matrix or vector, I use the following typedefs.

typedef Eigen::VectorXd Vec;
typedef Eigen::MatrixXd Mat;

What's the best thing to switch these typedefs to? What happens if I leave them as they are?


Solution

  • Simply define your own typedefs based on Eigen's own global matrix typedefs.

    If you use Eigen::MatrixXd and fill it with elements of type long double, those values will be narrowed to fit into the double elements of the matrix, which results in a loss of precision or, in the worst case, overflow errors. However, on many architectures double-precision floating point arithmetic is done in 80-bit extended precision, so the results may be the same. You surely shouldn't rely on this! For more see, e.g., long double vs double.

    #include <Eigen/Core>
    
    typedef Eigen::Matrix< long double, Eigen::Dynamic, 1              > Vec;
    typedef Eigen::Matrix< long double, Eigen::Dynamic, Eigen::Dynamic > Mat;
    
    int main()
    {
      long double ld = 2;
    
      Mat m(1,1);
      m(0,0) = ld;
    }