I'm working for a game and got into this point: I would like to have 2 textures in a single sprite, is that possible?
I mean: I need one to be set in a specific angle, and the other one to be rotating continuously. I've been looking on the internet but found nothing related.
Or.. is there a better way of doing this?
A Sprite
inherits from a TextureRegion
.
This is the definition of TextureRegion
:
Defines a rectangular area of a texture.
So a Sprite
really is just a piece of Texture, that means you can only transform a Sprite as a whole.
If you want to wrap multiple Sprites into a single class, I suggest using Scene2D. You could draw two sprites in Actor.draw()
:
public void draw() {
sprite1.draw();
sprite1.rotate(…);
…
sprite2.draw();
…
}
The actor is then added to a Stage
stage.addActor(actor);