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pythonpygamepygame-clock

Pygame moving object /image repeat itself


I'am building a simple game using pygame ,the function of this game is to control an image and make it move up/down left/right but i got this problem, the image repeats itself when moving down or aside <code>image</code>

import pygame
pygame.init()
display_width = 1080
display_height = 1080

screen = pygame.display.set_mode((display_width,display_height))

Clock = pygame.time.Clock()
pygame.display.set_caption('DEMO')
black=(0,0,0)
white=(255,255,255)
red=(255,0,0)
green=(0,255,0)
blue=(0,0,255)
screen.fill(white)

face=pygame.image.load('H:\\brain.jpg')

 def brain(x,y):
     screen.blit(face,(x,y))

 x1 =(display_width*0.5)
 y1 =(display_height*0.5)
  x_change =0
   y_change =0
  gameExit = False

while not gameExit:
for event in pygame.event.get():

    if event.type == pygame.QUIT:
        gameExit = True

    if event.type == pygame.KEYDOWN:
        if event.key == pygame.K_LEFT:
            x_change = -5
        elif  event.key == pygame.K_RIGHT:
            x_change = 5
        elif event.key == pygame.K_DOWN:
            y_change = 5
        elif event.key == pygame.K_UP:
            y_change = -5
    if event.type == pygame.KEYUP:
        if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
            x_change = 0
    if event.type == pygame.KEYUP:
        if event.key == pygame.K_DOWN or event.key == pygame.K_UP:
            y_change = 0

x1 += x_change
y1 += y_change
print(event)
brain(x1,y1)
pygame.display.update()
Clock.tick(100)
pygame.quit()
quit()

Solution

  • You have to blit your background at every iteration of the while-loop:

     while True:
         for event in pygame.event.get():
    
             #get keyboard input
    
    
         screen.fill((255, 255, 255)) #or, you can draw a background image
    
         x1 += x_change
         y1 += y_change
         print(event)
         brain(x1,y1)
         pygame.display.update()