Is there any advantage using one over the other:
class Foo
{
public:
const int& get() const
{
// stuff here
return myInt;
}
int& get()
{
return const_cast<int&>(static_cast<const Foo*>(this)->get());
}
};
Or
class Foo
{
public:
int& get()
{
// stuff here
return myInt;
}
const int& get() const
{
return const_cast<Foo*>(this)->get();
}
};
I only used the first one, but I just saw the second one used somewhere, so I am wondering.
The comment // stuff here
could be a non-trivial check like retrieving the index of a table in order to return a ref on a member of the table (for example: myInt = myTable[myComputedIndex];
) so I cannot just make it public. Thus table and any member are not const.
If you have to make a function that is const-agnostic, and avoids duplication, one neat way to do it is delegating implementation to a template, for example
class Foo {
private:
int my_int;
template <typename ThisPtr>
static auto& get(ThisPtr this_ptr) {
return this_ptr->my_int;
}
public:
int& get() {
return get(this);
}
const int& get() const {
return get(this);
}
};
This way you are free from the fear associated with using const_cast
, mutable
and other stuff that goes into trying to reduce code duplication in cases like this. If you get something wrong, the compiler will let you know.