Is there any way to make WPF application get same size at every system scale?
When I change Change size of text, apps and other items in windows system setting from 125% (Recommended) to 100% in a Full-HD screen, My WPF application gets too small. To implement independent system scale application I've wrote a function like this to change scaling of my app back to 125%:
private void ScaleTo125Percents()
{
// Change scale of window content
MainContainer.LayoutTransform = new ScaleTransform(1.25, 1.25, 0, 0);
Width *= 1.25;
Height *= 1.25;
// Bring window center screen
var screenHeight = System.Windows.SystemParameters.PrimaryScreenHeight;
var screenWidth = System.Windows.SystemParameters.PrimaryScreenWidth;
Top = ( screenHeight - Height ) / 2;
Left = ( screenWidth - Width ) / 2;
}
But there are conditions to call this function. First of the screen must be Full-HD (There are APIs to check this) and also system scale must be 100% (There is no .NET API to get system scale).
What can I do? Am I doing standard way to make my application system scale independent?
Example of scale independent applications I've seen:
Finally found an answer. First get system DPI scale using one of the options below:
AppliedDPI
dword located in Computer\HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics
. Then divide it by 96. Or use this snippet:
double dpiFactor = System.Windows.PresentationSource.FromVisual(this).CompositionTarget.TransformToDevice.M11;
that returns a value between 1.0 to 2.5
Then create a config file that holds application settings and set dpiFactor as default scale. If user preferred a custom scale, call this function on window startup:
private void UserInterfaceCustomScale(double customScale)
{
// Change scale of window content
MainContainer.LayoutTransform = new ScaleTransform(customScale, customScale, 0, 0);
Width *= customScale;
Height *= customScale;
// Bring window center screen
var screenHeight = System.Windows.SystemParameters.PrimaryScreenHeight;
var screenWidth = System.Windows.SystemParameters.PrimaryScreenWidth;
Top = ( screenHeight - Height ) / 2;
Left = ( screenWidth - Width ) / 2;
}