I made a progress bar customization (custom renderer) to change the progress bar color in iOS and Droid as seen in the following
Custom progress bar class in the PCL:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace App2
{
public class ColorProgressBar : ProgressBar
{
public static BindableProperty BarColorProperty
= BindableProperty.Create<ColorProgressBar, Color>(p =>
p.BarColor, default(Color));
public Color BarColor
{
get { return (Color)GetValue(BarColorProperty); }
set { SetValue(BarColorProperty, value); }
}
}
}
Custom renderer for iOS:
using App2;
using App2.iOS;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using Xamarin.Forms;
//using MonoTouch.Foundation;
//using MonoTouch.UIKit;
using Xamarin.Forms.Platform.iOS;
[assembly: ExportRenderer(typeof(ColorProgressBar),
typeof(ColorProgressBarRenderer))]
namespace App2.iOS
{
public class ColorProgressBarRenderer : ProgressBarRenderer
{
public ColorProgressBarRenderer()
{ }
protected override void
OnElementChanged(ElementChangedEventArgs<ProgressBar> e)
{
base.OnElementChanged(e);
if (e.NewElement == null)
return;
if (Control != null)
{
UpdateBarColor();
}
}
protected override void OnElementPropertyChanged(object sender,
PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName ==
ColorProgressBar.BarColorProperty.PropertyName)
{
UpdateBarColor();
}
}
private void UpdateBarColor()
{
var element = Element as ColorProgressBar;
Control.TintColor = element.BarColor.ToUIColor();
}
}
}
Custom renderer for Android:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.Renderscripts;
using static Java.Util.ResourceBundle;
using Xamarin.Forms.Platform.Android;
using Android.Graphics;
using System.ComponentModel;
using Xamarin.Forms;
using App2;
using App2.Droid;
[assembly: ExportRenderer(typeof(ColorProgressBar),
typeof(ColorProgressBarRenderer))]
namespace App2.Droid
{
public class ColorProgressBarRenderer : ProgressBarRenderer
{
public ColorProgressBarRenderer()
{ }
protected override void
OnElementChanged(ElementChangedEventArgs<Xamarin.Forms.ProgressBar>
e)
{
base.OnElementChanged(e);
if (e.NewElement == null)
return;
if (Control != null)
{
UpdateBarColor();
}
}
protected override void OnElementPropertyChanged(object sender,
PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName ==
ColorProgressBar.BarColorProperty.PropertyName)
{
UpdateBarColor();
}
}
private void UpdateBarColor()
{
var element = Element as ColorProgressBar;
// http://stackoverflow.com/a/29199280
Control.IndeterminateDrawable.SetColorFilter(
element.BarColor.ToAndroid(), PorterDuff.Mode.SrcIn);
Control.ProgressDrawable.SetColorFilter(
element.BarColor.ToAndroid(), PorterDuff.Mode.SrcIn);
}
}
}
I'm setting the custom progress bar's color this way:
var progressBar = new ColorProgressBar();
progressBar.BarColor = Color.Red;
I don't understand how to make a custom renderer class for UWP that changes the color of the progress bar. Could someone please help me understand how to do this class?
You're going to want to update the Foreground
property of the native Windows.UI.Xaml.Controls.ProgressBar
control to change the color.
It should look something like this:
private void UpdateBarColor()
{
var element = Element as ColorProgressBar;
Control.Foreground = new Windows.UI.Xaml.Media.SolidColorBrush(
GetWindowsColor(element.BarColor));
}
Windows.UI.Color GetWindowsColor(Color color)
{
return Windows.UI.Color.FromArgb((byte)(255 * color.A), (byte)(255 * color.R), (byte)(255 * color.G), (byte)(255 * color.B));
}
This will take your BarColor
, use it to make a SolidColorBrush
of the right color, and then assign that to your native ProgressBar
control.